This information is intended primarily for use in a
birthright game, but could be useful for non-birthright players, as well... It is not quite complete.
Province Assets
Not all provinces are created equal. Some provinces are simply more valuable than others, due to the naturally occurring phenomena there, the provinces' relation to the
planes of the multiverse, the
abilities of the common folk, or the world-shaping events that have taken place there.. These phenomena are called
province assets, and are described below.
Asset Types
There are several types of assets:
Construction: These assets represent any of the various constructions that regents can
build within a province, and are among the simplest assets to add to a province. The construction necessary to gain the
asset is listed among the prerequisites. Examples of this type of asset include Access to Space and Bound
Demon.
Event: These assets rely on the occurrence of a particular event, usually one that has a huge impact on not only the province in which they occur, but on the entire world. Examples of this type of Asset include Divine Well and Magical Cataclysm.
Magical: These assets are often a side effect of a Divine or Magical Cataclysm, or the result of the most powerful
Realm Spells. Examples of this type of asset include Dead
Magic Zones and Demiplane.
Natural: These assets are probably the most difficult to engineer, and are usually either there, or not, with little or no opportunity for the
realm regent to add or remove them. Natural assets are things that occur naturally. Examples of this type of asset include Active Volcano and Untamed Wilderness.
Planar: These assets result from or are related to the interaction of the myriad planes of existence. Examples of this type of asset include
Elemental Conduit and Strong Planar Boundaries.
Population: These assets are a direct result of the
population that lives in the province. Some provinces are known for their stalwart homesteaders, willing to tough out any sort of
conditions, while others are renowned for their master craftsmen. Examples of this type of asset include Entrepreneurial
Spirit and Master Craftsmen.
Access to Space [Construction]
Prerequisite: Spaceport Construction, Adjacent to any Auran or Space terrain type
Benefit: The Maximum
Province Level is increased by 4.
Active Volcano [Natural]
Prerequisite: Adjacent to any Terran terrain type.
Benefit: Finally, the Maximum
Source Level of the Province is increased by 2.
Adverse Terrain [Population]
Prerequisite: Special. Each race has one or more terrains for which it is ideally suited. See the table.
Benefit: The Maximum Province Level of the Province is decreased by 4.
Astral Site [Planar]
Prerequisite: Province is on
Astral Plane or has Weak Planar Boundaries.
Benefit: Maximum Province Level is reduced by 3 and Maximum Source Level is increased by 4.
Bound Demon [Construction]
Prerequisite:
Binding Circle Construction
Benefit: The Maximum Source Level of the Province is increased by 3.
Bridge [Construction]
Prerequisite: Major River, Bridge Construction
Benefit: Bridges allow commercial and military
travel over major waterways.
Coastal [Natural]
Prerequisite: Any non-
Aquatic terrain type, Adjacent to any Aquatic terrain type.
Benefit:
Guild-holdings within the province may have seagoing trade routes. Regents in the province may build seaports. Finally, the Maximum Province Level increases by 3.
Compatible Habitation [Population]
Prerequisite: Special. Each race has one or more terrains in which it can best take advantage of the natural features, presenting little or no
disruption to the natural flow of
Mebhaighl. See the table.
Benefit: The Maximum Source Level is reduced by only one half of the current Province Level.
Corpus Deus [Event]
Prerequisite: Death of
deity within province.
Benefit: The Maximum Province Level is increased by 2.
Dead Magic Zones [Magical]
Prerequisite: ?
Benefit: Finally, the Maximum Source Level of the Province is decreased by 4.
Death Curse [Event]
Prerequisite: Death of powerful magical entity or deity within province.
Benefit: The Maximum
Level of the Province is reduced by 3 and the Maximum Source Level of the Province is reduced by 2.
Demiplane [Magical]
Prerequisite: ?
Benefit: Finally, the Maximum Source Level of the Province is increased by 2.
Devout Following [Population]
Prerequisite: ?
Benefit:
Temple holdings within the province generate an addition 1/3 GB per level during the
income collection phase of each
domain turn (this means that Temple Holdings generate a full 1 GB per level in income).
Divine Well [Event]
Prerequisite: Death of a deity within the province.
Benefit: Finally, the Maximum Source Level of the Province is increased by 5.
Dragon Bones [Event]
Prerequisite: The death of a powerful magical entity within the province.
Benefit: Finally, the Maximum Source Level of the Province is increased by 2.
Elemental Conduit [Planar]
Prerequisite: Special
Benefit: Finally, the Maximum Source Level of the Province is increased by 3.
Entrepreneurial Spirit [Population]
Prerequisite: Population comprised predominantly of
Humans or
Halflings.
Benefit: Guild Holdings within the province generate an addition 1/3 GB per level during the income collection phase of each domain turn (this means that Guild Holdings generate a full 1 GB per level in income).
Ethereal Site [Planar]
Prerequisite: Province is on
Ethereal Plane or has Weak Planar Boundaries.
Benefit: Maximum Province Level is reduced by 2 and Maximum Source Level is increased by 3.
Exceptionally Fertile Site [Natural]
Prerequisite: ?
Benefit: The Maximum Province Level is increased by 3.
Favorable Terrain [Population]
Prerequisite: Special. Each race has one or more terrains for which it is ideally suited. See the table.
Benefit: The Maximum Province Level of the Province is increased by +2.
Faezress Infused [Natural]
Prerequisite: Any Terran terrain type.
Benefit: The entirety of the province is infused with the strange radiation known as Faezress. Teleportation
spells cannot enter the province, and any teleportation
spell that has a destination within a Faezress Infused province simply fails. Divination spells that have their destination, or whose
target is within a Faezress Infused area have a 20% chance of failing. Finally, the Maximum Source Level of the Province is increase by 4.
Ferry [Construction]
Prerequisite: Major River, Ferry Construction
Benefit: Ferries allow travelers and troops to cross major waterways, but at a slower rate than they can cross bridges.
Fortification [Construction]
Prerequisite:
Fortification (province) Construction
Benefit: ?
Gemstones [Natural]
Prerequisite:
Benefit:
Harmonious Habitation [Population]
Prerequisite: Special. Each race has one or more terrains in which it can best take advantage of the natural features, presenting little or no disruption to the natural flow of Mebhaighl. See the table.
Benefit: The Maximum Source Level is NOT reduced by the current Province Level.
Highway [Construction]
Prerequisite: Highway Construction
Benefit: Highways increase the
speed of travel within the province.
Honest Living [Population]
Prerequisite:
Benefit: Law holdings within the province generate an addition 1/3 GB per level during the income collection phase of each domain turn (this means that Law Holdings generate 2/3 GB per level in income).
Ideal Terrain [Population]
Prerequisite: Special. Each race has one or more terrains for which it is ideally suited. See the table.
Benefit: The Maximum Province Level of the Province is increased by +4.
Inner Planar Site [Planar]
Prerequisite: Site is on inner plane or has Weak Planar Boundaries
Benefit: The Maximum Province Level is decreased by 1 and the Maximum Source Level is increased by 4.
Magical or Divine Cataclysm [Event]
Prerequisite: Magical or Divine cataclysm within province.
Benefit: Finally, the Maximum Source Level of the Province is decreased by 3.
Major River [Natural]
Prerequisite: ?
Benefit: The Maximum Province Level is increased by 2.
Master Craftsmen [Population]
Prerequisite: Population comprised predominantly of
Dwarves or
Gnomes.
Benefit: Trade Routes starting or ending within the province generate an additional GB per
season.
Military Cataclysm [Event]
Prerequisite: Devastating military conflict in province.
Benefit: Finally, the Maximum Source Level of the Province is decreased by 1.
Mines [Construction]
Prerequisite: Gemstones or Precious Metals, Mine Construction
Benefit: Trade routes beginning or ending in this province generate fifty percent more revenue each season.
Special: You may have this asset more than once, each time it applies to a different natural asset that it has as a prerequisite.
Mobile Province [Construction]
Prerequisite: Province Helm Construction; Asteroid, Cloud, or Construction terrain type.
Benefit: The entire province, including all of its holdings and some (or all) of its natural assets, may move. The speed at or method by which the
domain may move are determined by its means of locomotion, and are not covered here.
Natural Spring [Natural]
Prerequisite: Non Aquatic Terrain Type.
Benefit: Finally, the Maximum Source Level of the Province is increased by 1.
Outer Planar Site [Planar]
Prerequisite: Site is on outer plane or has Weak Planar Boundaries
Benefit: The Maximum Province Level is increased by 3 and the Maximum Source Level is increased by 4.
Palace [Construction]
Prerequisite:
Palace Construction
Benefit: For each level a palace has, it adds 1 to the
regent's effective
court level, as long as he spends at least as many GB on his
court.
Particularly Infertile Site [Natural]
Prerequisite:
Benefit: The Maximum Province Level is decreased by 2.
Portal [Construction]
Prerequisite:
Portal Construction
Benefit: The province that the portal is destined for is considered adjacent (1 province away) for the purposes of traveling to that province (note that the return trip must be taken separately. A portal double the value of any
trade route destined for the same target province as the portal, if they are maintained by a Guild of level four or greater.
Precious Metals [Natural]
Prerequisite:
Benefit:
Seaport [Construction]
Prerequisite: Adjacent to any Aquatic terrain type,
Seaport Construction.
Benefit: The province can conduct trade by sea.
Shadow Site [Planar]
Prerequisite: Province is on
Shadow Plane or has Weak Planar Boundaries.
Benefit: Maximum Province Level is reduced by 2 and Maximum Source Level is increased by 3.
Shipyard [Construction]
Prerequisite: Seaport or Spaceport Construction, Shipyard Construction
Benefit: Sea and/or Space going vessels can be built within the province.
Strong Planar Boundaries [Planar]
Prerequisite: Maximum Source Level of ?
Benefit: ?
Undead [Population]
Prerequisite: ?
Benefit: The Maximum Province Level is increased by 4 and the Maximum Source level of the Province is decreased by 2.
Underground River [Natural]
Prerequisite: Any Terran terrain type.
Benefit: Finally, the Maximum Source Level of the Province is increased by 1.
Unfavorable Terrain [Population]
Prerequisite: Special. Each race has one or more terrains for which it is ideally suited. See the table.
Benefit: The Maximum Province Level of the Province is decreased by 2.
Untamed Wilderness [Natural]
Prerequisite: Province Level of 3 or less.
Benefit: Finally, the Maximum Source Level of the Province is increased by 3.
Weak Planar Boundaries [Planar]
Prerequisite: Maximum Source Level of 7 or higher.
Benefit: Finally, the Maximum Source Level of the Province is increased by 4 and the Maximum Province level is increased by 5.
Wild Magic Zones [Magical]
Prerequisite: ?
Benefit: Finally, the Maximum Source Level of the Province is Decreased by 1.
Holding Assets
Decentralized Holding [Location]
Prerequisite:
Holding Level 3 or less.
Benefit: This
holding has no province to call its home. Rather, it acts in whatever location its mobile construction (usually a sailing or spelljamming
vessel, but sometimes another construction) is in, regardless of the other holding levels within that province, or the level of the province itself.
Fortification [Construction]
Prerequisite: Fortification (holding) Construction
Benefit: ?
Uncovering Hidden Assets
By using the Expedition
domain action, it is possible to uncover an asset that was previously hidden within the domain. An expedition may discover a hidden volcano, learn of an ancient battle in which a powerful
dragon was slain, uncover valuable gemstones, or even learn of the depths of
faith of the population. Of course, even a successful expedition won't always yield positive results. Sometimes there is simply nothing special to be learned about a province, and sometimes the results can even be detrimental.
Creating New Assets
If the province that you find yourself in
charge of is not to your liking, there are ways to improve it. The easiest is to build constructions, using the Build domain action to create new Construction type province assets. Other types of assets can be created, as well, but often require more
knowledge or effort on the part of the regent and his subjects.
Later
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