The Gorgon's Crown
Anuire » Northern Marches » The Gorgon's Crown
Capital:
~111,500
Government:
Monarchy
Imports:
None
Exports:
None
GB Income:
51
RP Income:
90
Expenses:
57
Treasury:
150
200
Dwarf Guards (x4), Dwarf Crossbows (x3), Goblin Infantry (x5), Goblin Calvary (x4), Gnoll Infantry (x3), Gnoll Marauders (x3), Mercenary Infantry (x3), Mercenary Cavalry (x2), Mercenary Pikemen (x2), Artillery, Scouts
- 1Introduction
- 2Life and Society
- 3The Land
- 3.1Abattoir (3/6)
- 3.2Anathar (1/6)
- 3.3Elfseyes (2/7)
- 3.4Mettle (2/4)
- 3.5Motile (2/3)
- 3.6Mutian's Point (1/6)
- 3.7Orog's Head (2/5)
- 3.8Pelt (1/6)
- 3.9Plumbago (2/5)
- 3.10Jogh Warren (3/3)
- 3.11Kal-Saitharak (4/5)
- 3.12Sage's Fen (2/5)
- 3.13Sere's Hold (2/4)
- 3.14Sideath (2/7)
- 3.15Stone's End (1/6)
- 3.16Sunder Falls (1/4)
- 3.17Zaptig (2/5)
- 4Plots and Rumours
- 5Domain Holding Table
[top]Introduction
Status: not available for PCs
[top]Life and Society
Politics
This abomination controls the kingdom of Kiergard, plus Mur-Kilad and Markazor. Though they each mantain a nominal ruler, none of them can act with true autonomy. Apart from those three realms, none will deal with The Gorgon. Anyone not a vassal or a servant of him is regarded as his enemy. Any kingdom not under his control becomes a foe. Consequently, nearly all Anuire stands against him but rarely they take actions against him for they fear his periodic rampages and his terrible might and strength.
Society
The Gorgon is the only and ultimate law. Every soul in his realm must obey him or be crushed away. People are divide in 2 classes: serfs and soldiers, those with better some privilges.
Religion
The religion of the realm falls under the purview of the Hand of Azrai, a mysterious priestess from far eastern lands.
Economy
The Gorgon does not trade with anyone. What he desires, he takes. He uses the Fellport harbour in Dauren Arm as his major sea access.
This abomination controls the kingdom of Kiergard, plus Mur-Kilad and Markazor. Though they each mantain a nominal ruler, none of them can act with true autonomy. Apart from those three realms, none will deal with The Gorgon. Anyone not a vassal or a servant of him is regarded as his enemy. Any kingdom not under his control becomes a foe. Consequently, nearly all Anuire stands against him but rarely they take actions against him for they fear his periodic rampages and his terrible might and strength.
Society
The Gorgon is the only and ultimate law. Every soul in his realm must obey him or be crushed away. People are divide in 2 classes: serfs and soldiers, those with better some privilges.
Religion
The religion of the realm falls under the purview of the Hand of Azrai, a mysterious priestess from far eastern lands.
Economy
The Gorgon does not trade with anyone. What he desires, he takes. He uses the Fellport harbour in Dauren Arm as his major sea access.
[top]The Land
[top]Abattoir (3/6)
[top]Anathar (1/6)
[top]Elfseyes (2/7)
[top]Mettle (2/4)
[top]Motile (2/3)
[top]Mutian's Point (1/6)
[top]Orog's Head (2/5)
[top]Pelt (1/6)
[top]Plumbago (2/5)
[top]Jogh Warren (3/3)
[top]Kal-Saitharak (4/5)
[top]Sage's Fen (2/5)
[top]Sere's Hold (2/4)
[top]Sideath (2/7)
[top]Stone's End (1/6)
[top]Sunder Falls (1/4)
[top]Zaptig (2/5)
[top]Plots and Rumours
[top]Domain Holding Table
Province | Law | Temple | Guild | Source |
---|---|---|---|---|
Abattoir (3/6) | Go (3) | - | - | Go (6) |
Anathar (1/6) | Go (1) | HOA (1) | - | Go (4) |
Elfseyes (2/7) | Go (2) | - | - | Go (7) |
Jogh Warren (3/3) | Go (3) | - | - | Go (2) |
Kal-Saitharak (4/5) | Go (4) | HOA (4) | - | Go (5) |
Mettle (2/4) | Go (2) | - | - | Go (3) |
Motile (2/3) | Go (2) | - | - | Go (3) |
Mutain's Point (1/6) | Go (1) | HOA (1) | - | Go (4) |
Orog's Head (2/5) | Go (1) | - | - | Go (4) |
Pelt (1/6) | Go (1) | - | - | Go (4) |
Plumbago (2/5) | Go (2) | - | - | Go (5) |
Sage's Fen (2/5) | Go (2) | HOA (2) | - | Go (5) |
Sere's Hold (2/4) | Go (2) | - | - | Go (4) |
Sideath (2/7) | Go (2) | HOA (2) | - | Go (5) |
Stone's End (1/6) | Go (1) | HOA (1) | - | Go (4) |
Sunder Falls (1/4) | Go (1) | HOA (1) | - | Go (3) |
Zaptig (2/5) | Go (2) | - | - | Go (4) |
Abbreviations: Go=the Gorgon; HOA=the Hand of Azrai (the Hand of Azrai). |
- Law: The Gorgon is the law of his kingdom. no one can turn his people or his land against him.
- Temples: The religion of the Gorgon's Crown falls under the perview of the Hand of Azrai, a mysterious priestess from the lands to the east. She is not blooded; if she were, the Gorgon would have consumed her long ago. She has devoted herself totally to the Gorgon and will never work against him freely.
- Guilds: No guilds maintain a presence in the Gorgon's Crown, as the kingdom does not engage in trade.
- Source: No one is foolish enough to try taking the magical holdings in the Gorgon's Crown; the fearsome abomination remains the domain's lone mage.
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Created by Last edited by , 10-12-2015 at 07:26 AM 0 Comments, 42,416 Views |
, 08-31-2011 at 02:21 AM
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