D20:Grick Creature
[top]GRICK
Medium (Aberration) CR 3 | ||
---|---|---|
HP 9, hd2d8 Initiative +2AC 16 (+2 Dex, +4 natural), touch 12, flat-fooded 14 Fort +0, Ref +2, Will +5 Speed 30 ft. (6 squares), climb 20 ft. Spot , Listen | ||
Standard attacks BAB +1, Grapple +3 | ||
Attacks | ||
Full attack: 4 tentacles +3 melee (1d4+2); bite ?2 melee (1d3+1) | ||
Special Attacks/Qualities | ||
? | ||
Damage reduction 10/magic, darkvision 60 ft., scent | ||
Skills Climb +10, Hide +3*, Listen +6, Spot +6 | ||
Feats Alertness, TrackB | ||
Str 14 Con 11 Dex 14 Int 3 Wis 14 Cha 5 | ||
Alignment Usually neutral, Environment Underground, Organisation Solitary or cluster (2?4) |
[top]COMBAT
Gricks attack when hungry or threatened. They hunt by holing up near high-traffic areas, using their natural coloration to blend into convenient shadows. When prey (virtually anything that moves) ventures near, they lash out with their tentacles. A grick?s rubbery body seems to shed blows of any kind. Its jaws are relatively small and weak compared to its body mass, so rather than consume its kill immediately, a grick normally drags its victim back to its lair to be eaten at its leisure.
A grick?s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Multiple gricks do not fight in concert. Each attacks the prey closest to it, and breaks off the fight as soon as it can drag dead or unconscious prey away.
Skills: A grick has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
*Their coloration affords gricks a +8 racial bonus on Hide checks when in natural rocky areas.
System Reference Document -> List of Creatures (SRD)
A grick?s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Multiple gricks do not fight in concert. Each attacks the prey closest to it, and breaks off the fight as soon as it can drag dead or unconscious prey away.
Skills: A grick has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.
*Their coloration affords gricks a +8 racial bonus on Hide checks when in natural rocky areas.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Aberration Type | CR3 | Creature | D20 | D20 Stat Block | LA- | Medium Size | Neutral Alignment | SRD | Underground Terrain
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 10,347 Views |
, 05-20-2007 at 09:27 AM
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