D20:Dragon, Brass Creature
[top]BRASS DRAGON
Type: | Dragon (Fire)''' |
---|---|
Environment: | Warm deserts |
Organization: | Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2?5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1?2 and 2?5 offspring) |
Challenge Rating: | Wyrmling 3; very young 4; young 6; juvenile 8; young adult 10; adult 12; mature adult 15; old 17; very old 19; ancient 20; wyrm 21; great wyrm 23 |
Treasure: | Triple standard |
Alignment: | Always chaotic good |
Advancement: | Wyrmling 5?6 HD; very young 8?9 HD; young 11?12 HD; juvenile 14?15 HD; young adult 17?18 HD; adult 20?21 HD; mature adult 23?24 HD; old 26?27 HD; very old 29?30 HD; ancient 32?33 HD; wyrm 35?36 HD; great wyrm 38+ HD |
Level Adjustment: | Wyrmling +2; very young +3; young +4; juvenile +4; others ? |
Age | Size | Hit Dice (hp) | Str | Dex | Con | Int | Wis | Cha | Base Attack/ Grapple | Attack | Fort Save | Ref Save | Will Save | Breath Weapon (DC) | Frightful Presence DC |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wyrmling | T | 4d12+4 (30) | 11 | 10 | 13 | 10 | 11 | 10 | +4/?4 | +6 | +5 | +4 | +4 | 1d6 (13) | ? |
Very young | S (7d12+7) | 52 | 13 | 10 | 13 | 10 | 11 | 10/+7 | +4 | +9 | +6 | +5 | +5 (2d6) | 14 | |
Young | M | 10d12+20 (85) | 15 | 10 | 15 | 12 | 13 | 12 | +10/+12 | +12 | +9 | +7 | +8 | 3d6 (17) | ? |
Juvenile | M (13d12+26) | 110 | 17 | 10 | 15 | 12 | 13 | 12/+13 | +16 | +16 | +10 | +8 | +9 (4d6) | 18 | |
Young adult | L | 16d12+48 (152) | 19 | 10 | 17 | 14 | 15 | 14 | +16/+24 | +19 | +13 | +10 | +12 | 5d6 (21) | 20 |
Adult | L (19d12+76) | 199 | 23 | 10 | 19 | 14 | 15 | 14/+19 | +29 | +24 | +15 | +11 | +13 (6d6) | 23 | |
Mature adult | H | 22d12+110 (253) | 27 | 10 | 21 | 16 | 17 | 16 | +22/+38 | +28 | +18 | +13 | +16 | 7d6 (26) | 24 |
Old | H (25d12+125) | 287 | 29 | 10 | 21 | 16 | 17 | 16/+25 | +42 | +32 | +19 | +14 | +17 (8d6) | 27 | |
Very old | H | 28d12+168 (350) | 31 | 10 | 23 | 18 | 19 | 18 | +28/+46 | +36 | +22 | +16 | +20 | 9d6 (30) | 28 |
Ancient | H (31d12+186) | 387 | 33 | 10 | 23 | 18 | 19 | 18/+31 | +50 | +40 | +23 | +17 | +21 (10d6) | 31 | |
Wyrm | G | 34d12+238 (459) | 35 | 10 | 25 | 20 | 21 | 20 | +34/+58 | +42 | +26 | +19 | +24 | 11d6 (34) | 32 |
Great wyrm | G (37d12+296) | 536 | 37 | 10 | 27 | 20 | 21 | 20/+37 | +62 | +46 | +28 | +20 | +25 (12d6) | 36 |
Age | Speed | Initiative | AC | Special Abilities | Caster Level | SR |
---|---|---|---|---|---|---|
Wyrmling | 60 ft., burrow 30 ft., fly 150 ft. (average) | +0 | 15 (+2 size, +3 natural), touch 12, flat-footed 15 | Immunity to fire, speak with animals, vulnerability to cold | ? | ? |
Very young | 60 ft., burrow 30 ft., fly 150 ft. (average) | +0, touch 17 (+1 size, +6 natural), flat-footed 11 | 17: | ? | ||
Young | 60 ft., burrow 30 ft., fly 200 ft. (poor) | +0 | 19 (+9 natural), touch 10, flat-footed 19 | 1st | ? | |
Juvenile | 60 ft., burrow 30 ft., fly 200 ft. (poor) | +0, touch 22 (+12 natural), flat-footed 10 | 22 | Endure elements | 3rd | |
Young adult | 60 ft., burrow 30 ft., fly 200 ft. (poor) | +0 | 24 (?1 size, +15 natural), touch 9, flat-footed 24 | DR 5/magic | 5th | 18 |
Adult | 60 ft., burrow 30 ft., fly 200 ft. (poor) | +0, touch 27 (?1 size, +18 natural), flat-footed 9 | 27 | Suggestion | 7th | |
Mature adult | 60 ft., burrow 30 ft., fly 200 ft. (poor) | +0 | 29 (?2 size, +21 natural), touch 8, flat-footed 29 | DR 10/magic | 9th | 22 |
Old | 60 ft., burrow 30 ft., fly 200 ft. (poor) | +0, touch 32 (?2 size, +24 natural), flat-footed 8 | 32 | Control winds | 11th | |
Very old | 60 ft., burrow 30 ft., fly 200 ft. (poor) | +0 | 35 (?2 size, +27 natural), touch 8, flat-footed 35 DR | 15/magic | 13th | 25 |
Ancient | 60 ft., burrow 30 ft., fly 200 ft. (poor) | +0, touch 38 (?2 size, +30 natural), flat-footed 8 | 38 | Control weather | 15th | |
Wyrm | 60 ft., burrow 30 ft., fly 250 ft. (clumsy) | +0 | 39 (?4 size, +33 natural), touch 6, flat-footed 39 | DR 20/magic | 17th | 28 |
Great wyrm | 60 ft., burrow 30 ft., fly 250 ft. (clumsy) | +0, touch 42 (?4 size, +36 natural), flat-footed 6 | 42 | Summon djinni | 19th |
At birth, a brass dragon?s scales are a dull, mottled brown. As the dragon gets older, the scales become more brassy until they reach a warm, burnished appearance. The grand head-plates of a brass dragon are smooth and metallic, and it sports bladed chin horns that grow sharper with age. Wings and frills are mottled green toward the edges, darkening with age. As the dragon grows older, its pupils fade until the eyes resemble molten metal orbs.
[top]COMBAT
Brass dragons would rather talk than fight. If an intelligent creature tries to leave without engaging in conversation, the dragon might force compliance in a fit of pique, using suggestion or a dose of sleep gas. A creature put to sleep may wake to find itself pinned or buried to the neck in the sand until the dragon?s thirst for small talk is slaked. When faced with real danger, younger brass dragons fly out of sight, then hide by burrowing into the sand. Older dragons spurn this ploy but still prefer to have the advantage in combat.
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.
Spell-Like Abilities: At will?speak with animals; 3/day?endure elements (juvenile or older; radius 10 ft. x dragon?s age category); 1/day?suggestion (adult or older), control winds (old or older), control weather (ancient or older).
Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.
Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.
SEE WIKIPEDIA ENTRY: Dragon
System Reference Document -> List of Creatures (SRD)
Breath Weapon (Su): A brass dragon has two types of breath weapon, a line of fire and a cone of sleep. Creatures within the cone must succeed on a Will save or fall asleep, regardless of HD, for 1d6 rounds plus 1 round per age category of the dragon.
Spell-Like Abilities: At will?speak with animals; 3/day?endure elements (juvenile or older; radius 10 ft. x dragon?s age category); 1/day?suggestion (adult or older), control winds (old or older), control weather (ancient or older).
Summon Djinni (Sp): This ability, usable by a great wyrm brass dragon, works like a summon monster spell, except that it summons one djinni. This ability is the equivalent of a 7th-level spell.
Skills: Bluff, Gather Information, and Survival are considered class skills for brass dragons.
SEE WIKIPEDIA ENTRY: Dragon
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Chaotic Alignment | CR10 | CR12 | CR15 | CR17 | CR19 | CR20 | CR21 | CR23 | CR3 | CR4 | CR6 | CR8 | Creature | D20 | Desert Terrain | Dragon Type | Fire Subtype | Gargantuan Size | Good Alignment | Huge Size | LA- | LA2 | LA3 | LA4 | Large Size | Medium Size | Metallic Dragon | Small Size | SRD | Tiny Size | True Dragon | Warm Climate
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 12,105 Views |
, 05-20-2007 at 12:54 AM
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