D20:Donkey Creature
[top]DONKEY
Medium (Animal) CR 1/6 | ||
---|---|---|
HP 11, hd2d8+2 Initiative +1AC 13 (+1 Dex, +2 natural), touch 11, flat-fooded 12 Fort +4, Ref +4, Will +0 Speed 30 ft. (6 squares) Spot , Listen | ||
Standard attacks BAB +1, Grapple +1 | ||
Attacks | ||
Full attack: Bite +1 melee (1d2) | ||
Special Attacks/Qualities | ||
? | ||
Low-light vision, scent | ||
Skills Balance +3, Listen +3, Spot +2 | ||
Feats Endurance | ||
Str 10 Con 12 Dex 13 Int 2 Wis 11 Cha 4 | ||
Alignment Always neutral, Environment Temperate deserts, Organisation Solitary |
These long-eared, horselike creatures are surefooted and sturdy. The statistics presented here could also describe burros.
Carrying Capacity: A light load for a donkey is up to 50 pounds; a medium load, 51?100 pounds; and a heavy load, 101?150 pounds. A donkey can drag 750 pounds.
[top]COMBAT
A donkey bites only when it has no way to escape.
Skills: Donkeys have a +2 racial bonus on Balance checks.
SEE WIKIPEDIA ENTRY: Donkey
System Reference Document -> List of Creatures (SRD)
Skills: Donkeys have a +2 racial bonus on Balance checks.
SEE WIKIPEDIA ENTRY: Donkey
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Animal Type | CR1/6 | Creature | D20 | Desert Terrain | Equipment | LA- | Medium Size | Mount | Neutral Alignment | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 9,530 Views |
, 05-20-2007 at 12:53 AM
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