D20:Nightwing Creature
[top]NIGHTWING
Huge (Undead (Extraplanar)) CR 14 | ||
---|---|---|
HP 144, hd17d12+34 Initiative +8AC 30 (?2 size, +4 Dex, +18 natural), touch 12, flat-fooded 26 Fort +9, Ref +11, Will +17 Speed 20 ft. (4 squares), fly 60 ft. (good) Spot , Listen | ||
Standard attacks BAB +8, Grapple +28 | ||
Attacks | ||
Full attack: Bite +18 melee (2d6+17/19?20 plus magic drain) | ||
Special Attacks/Qualities | ||
Desecrating aura, magic drain, spell-like abilities, summon undead | ||
Aversion to daylight, damage reduction 15/silver and magic, darkvision 60 ft., immunity to cold, spell resistance 27, telepathy 100 ft., undead traits | ||
Skills Concentration +24, Diplomacy +6, Hide +16*, Listen +25, Move Silently +24, Search +24, Sense Motive +25, Spellcraft +24, Spot +25, Survival +5 (+7 following tracks) | ||
Feats Combat Reflexes, Dodge, Flyby Attack, Great Fortitude, Improved Critical (bite), Improved Initiative | ||
Str 31 Con ? Dex 18 Int 18 Wis 20 Cha 18 | ||
Alignment Always chaotic evil, Environment Plane of Shadow, Organisation Solitary, pair, or flock (3?6) |
Nightwings are batlike flyers that hunt on the wing.
A nightwing has a wingspan of about 40 feet and weighs about 4,000 pounds.
[top]COMBAT
Nightwings prowl the night sky and dive onto their victims. They are all but invisible, detectable only because of the stars they obscure in their passing.
A nightwing?s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Magic Drain (Su): A nightwing can weaken magic armor, weapons, and shields by making a successful touch attack. The targeted item must succeed on a DC 22 Fortutude save or lose 1 point of its enhancement bonus. The save DC is Charisma-based. An item that loses its entire enhancement bonus becomes merely a masterwork item and loses any special abilities (such as flaming) as well. Casting dispel evil upon the item reverses the effect of the magic drain, provided this occurs within a number of days after the attack equal to the caster?s level and the caster succeeds on a DC 29 caster level check.
Spell-Like Abilities: At will?contagion (DC 18), deeper darkness, detect magic, haste, see invisibility, unholy blight (DC 18); 3/day?confusion (DC 18), greater dispel magic, hold monster (DC 19), invisibility; 1/day?cone of cold (DC 19), finger of death (DC 21), plane shift (DC 21). Caster level 17th. The save DCs are Charisma-based.
Summon Undead (Su): A nightwing can summon undead creatures once per night: 5?12 shadows, 2?4 greater shadows, or 1 dread wraith. The undead arrive in 1d10 rounds and serve for 1 hour or until released.
Skills: *When hiding in a dark area or flying in a dark sky, a nightwing gains a +8 racial bonus on Hide checks.
System Reference Document -> List of Creatures (SRD)
A nightwing?s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Magic Drain (Su): A nightwing can weaken magic armor, weapons, and shields by making a successful touch attack. The targeted item must succeed on a DC 22 Fortutude save or lose 1 point of its enhancement bonus. The save DC is Charisma-based. An item that loses its entire enhancement bonus becomes merely a masterwork item and loses any special abilities (such as flaming) as well. Casting dispel evil upon the item reverses the effect of the magic drain, provided this occurs within a number of days after the attack equal to the caster?s level and the caster succeeds on a DC 29 caster level check.
Spell-Like Abilities: At will?contagion (DC 18), deeper darkness, detect magic, haste, see invisibility, unholy blight (DC 18); 3/day?confusion (DC 18), greater dispel magic, hold monster (DC 19), invisibility; 1/day?cone of cold (DC 19), finger of death (DC 21), plane shift (DC 21). Caster level 17th. The save DCs are Charisma-based.
Summon Undead (Su): A nightwing can summon undead creatures once per night: 5?12 shadows, 2?4 greater shadows, or 1 dread wraith. The undead arrive in 1d10 rounds and serve for 1 hour or until released.
Skills: *When hiding in a dark area or flying in a dark sky, a nightwing gains a +8 racial bonus on Hide checks.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Chaotic Alignment | CR14 | Creature | D20 | Evil Alignment | Extraplanar Subtype | Huge Size | LA- | Nightshade | Plane of Shadow | SRD | Undead Type
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 8,358 Views |
, 05-19-2007 at 11:15 PM
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