Bolas

Melee
Critical:×2
Range Increment:10 ft.
Type:Bludgeoning
Hardness:*
SizeCost1DamageWeight1hpTemplate:ifexpr: 1 and 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1
Fine*?**
Diminuative*1**
Tiny*1d2**
Small5 gp1d31 lb.*
Medium5 gp1d42 lb.*
Large10 gp1d64 lb.*
Huge*1d8**
Gargantuan*2d6**
Collossal*3d6**Template:ifexpr: 1 or 1 or 1 and 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1
[/LIST]

[top]Description

You can use this weapon to make a ranged trip attack against an opponent. You can?t be tripped during your own trip attempt when using a set of bolas.
Bolas deal nonlethal damage rather than lethal damage.

[top]Enhancements

Bolas Material Enhancements
MaterialAverageMasterwork1HardnesshpSpecial
Wood5 gp305 gp*2*2?
Adamantine?n/an/an/a?
Crystal, Deep?1,005 gp10*2Psionic
Crystal, Mundane?{{{mccost|305 gp}}}8*2No rusting, not metal
Darkwood?325 gp*2*21/2 weight
Iron, Coldn/an/an/an/a?
Mithral?n/an/an/a?
Silver, Alchemicaln/an/an/an/a?

  1. Masterwork weapons have a +1 enhancement bonus on attack rolls.
  2. The SRD gives neither this value nor a means to accurately determine it.
Magical/Psionic Weapon Enhancements
Bonus ValueAdditional Cost1Hardness Increase2Additional hp2
+1+Template:formatnum: -- template expr: 40 50 gp+2+10
+2+Template:formatnum: -- template expr: 160 50 gp+4+20
+3+Template:formatnum: -- template expr: 360 50 gp+6+30
+4+Template:formatnum: -- template expr: 640 50 gp+8+40
+5+Template:formatnum: -- template expr: 1000 50 gp+10+50
+6+Template:formatnum: -- template expr: 1440 50 gp3+12+60
+7+Template:formatnum: -- template expr: 1960 50 gp3+14+70
+8+Template:formatnum: -- template expr: 2560 50 gp3+16+80
+9+Template:formatnum: -- template expr: 3240 50 gp3+18+90
+10+Template:formatnum: -- template expr: 4000 50 gp3+20+100
+11 or more+ bonus × bonus
× Template:formatnum: -- template expr: 400 50 gp
+ enhancement bonus × 2+ enhancement bonus × 10

  1. Increase total cost for magical enhancement by 2,000 gp for cold iron weapons.
  2. Unlike the additional cost, the increase the weapon's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  3. If the weapon has a magical bonus greater than +5 or a special ability worth more than +5, the weapon is epic. Multiply magic cost by 10.

[top]See Also



System Reference Document -> Equipment -> Weapon Descriptions
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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