D20:Udoroot Creature
[top]UDOROOT
CR 5 | ||
---|---|---|
HP 45, hd6d8+18 Initiative +0AC 11 (?2 size, ?5 Dex, +8 natural), touch 3, flat-fooded 11 Fort +8, Ref +4, Will +5 Speed 0 ft. Spot , Listen | ||
Standard attacks BAB +4, Grapple ? | ||
Attacks | ||
Full attack: ? | ||
Special Attacks/Qualities | ||
Double manifest, psi-like abilities | ||
Blindsight 60 ft., immunity to electricity, plant traits, resistance to cold 10 and fire 10 | ||
Skills Listen +10 | ||
Feats Iron Will, Lightning Reflexes | ||
Str ? Con 16 Dex ? Int 4 Wis 13 Cha 14 | ||
Alignment Always neutral, Environment Temperate forest, Organisation Solitary or patch (2?4) |
[top]COMBAT
An udoroot can be killed only if its root is dug up or exposed, then burned, hacked apart, or otherwise destroyed. Severing or destroying all six crowns puts the plant out of commission, allowing excavation of the helpless root. The crowns are Medium objects with a hardness of 5 and 7 hit points. To sever a crown, an opponent must use the sunder action. The crowns can also be affected by spells or effects that affect an area or targeted by spells that affect an individual target.
An udoroot takes no damage from having a crown severed or destroyed. A severed crown dies and can no longer be used to attack, but the udoroot takes no other penalties. As long as the root system remains intact, the crown regrows in about a month.
Double Manifest (Ex): An udoroot senses its surroundings and manifests its psi-like abilities through its crowns. It can manifest two psi-like abilities per round, as long as it has at least two crowns remaining.
Psi-Like Abilities: At will?energy stun (electricity, 2d6, DC 15*), false sensor input (DC 15), in insinuation (two targets, DC 15*), mind thrust (ML 4th, 4d10, DC 14*), telekinetic force (275 lb., DC 15*), thought shield (power resistance 16*); 3/day?astral construct (3rd level*), body adjustment, mental barrier.
Manifester level 6th. The save DCs are Charisma-based.
An udoroot can use its body adjustment power to repair damage to one of its crowns, as long as the crown has not been severed or destroyed.
*Includes augmentation for the udoroot?s manifester level.
Blindsight (Ex): An udoroot can ascertain all foes by nonvisual means within 60 feet. If its crowns are destroyed, it can no longer perceive its surroundings.
Plant Traits: An udoroot is immune to poison, sleep, paralysis, stunning, polymorphing, and mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It is not subject to critical hits.
System Reference Document -> List of Creatures (SRD)
An udoroot takes no damage from having a crown severed or destroyed. A severed crown dies and can no longer be used to attack, but the udoroot takes no other penalties. As long as the root system remains intact, the crown regrows in about a month.
Double Manifest (Ex): An udoroot senses its surroundings and manifests its psi-like abilities through its crowns. It can manifest two psi-like abilities per round, as long as it has at least two crowns remaining.
Psi-Like Abilities: At will?energy stun (electricity, 2d6, DC 15*), false sensor input (DC 15), in insinuation (two targets, DC 15*), mind thrust (ML 4th, 4d10, DC 14*), telekinetic force (275 lb., DC 15*), thought shield (power resistance 16*); 3/day?astral construct (3rd level*), body adjustment, mental barrier.
Manifester level 6th. The save DCs are Charisma-based.
An udoroot can use its body adjustment power to repair damage to one of its crowns, as long as the crown has not been severed or destroyed.
*Includes augmentation for the udoroot?s manifester level.
Blindsight (Ex): An udoroot can ascertain all foes by nonvisual means within 60 feet. If its crowns are destroyed, it can no longer perceive its surroundings.
Plant Traits: An udoroot is immune to poison, sleep, paralysis, stunning, polymorphing, and mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). It is not subject to critical hits.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR5 | Creature | D20 | Forest Terrain | Huge Size | LA- | Neutral Alignment | Plant Type | Psionic Subtype | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 6,502 Views |
, 05-20-2007 at 09:18 AM
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