[top]MANTA RAY

Large (Animal (Aquatic))
CR 1
HP 18, hd4d8
AC 12 (?1 size, +3 natural), touch 9, flat-fooded 12
Fort +4, Ref +4, Will +2
Speed Swim 30 ft. (6 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +3, Grapple +9
Attacks
Full attack: Ram ?1 melee* (1d6+1)
Special Attacks/Qualities
?
Low-light vision
Skills Listen +7, Spot +6, Swim +10
Feats Alertness, Endurance
Str 15
Con 10
Dex 11
Int 1
Wis 12
Cha 2
Alignment Always neutral,
Environment Warm aquatic,
Organisation Solitary or school (2?5)


These fish are nonaggressive and generally avoid contact with other creatures. They filter plankton and similar small organisms from the water through their gaping, toothless maws.

[top]COMBAT

*If threatened, a manta ray uses its size and weight to ram opponents. This is treated as a secondary attack.
Skills: A manta ray has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Manta Ray

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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