[top]ELEPHANT

Huge (Animal)
CR 7
HP 104, hd11d8+55
AC 15 (?2 size, +7 natural), touch 8, flat-fooded 15
Fort +12, Ref +7, Will +6
Speed 40 ft. (8 squares)
Initiative +0
Spot , Listen
Standard attacks
BAB +8, Grapple +26
Attacks
Full attack: Slam +16 melee (2d6+10) and 2 stamps +11 melee (2d6+5); or gore +16 melee (2d8+15)
Special Attacks/Qualities
Trample 2d8+15
Low-light vision, scent
Skills Listen +12, Spot +10
Feats Alertness, Endurance, Iron Will, Skill Focus (Listen)
Str 30
Con 21
Dex 10
Int 2
Wis 13
Cha 7
Alignment Always neutral,
Environment Warm plains,
Organisation Solitary or herd (6?30)


Massive herbivores of tropical lands, elephants are unpredictable creatures but nevertheless are sometimes used as mounts or beasts of burden.
This entry describes an African elephant. Indian elephants are slightly smaller and weaker (Strength 28), but more readily trained (Wisdom 15). These statistics can also represent prehistoric creatures such as mammoths and mastodons.

[top]COMBAT

Elephants tend to charge at threatening creatures.
Trample (Ex): Reflex half DC 25. The save DC is Strength-based.
SEE WIKIPEDIA ENTRY: Elephant

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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