D20:Guardian Naga Creature
[top]GUARDIAN NAGA
Large (Aberration) CR 10 | ||
---|---|---|
HP 93, hd11d8+44 Initiative +2AC 18 (?1 size, +2 Dex, +7 natural), touch 11, flat-fooded 16 Fort +7, Ref +7, Will +11 Speed 40 ft. (8 squares) Spot , Listen | ||
Standard attacks BAB +8, Grapple +17 | ||
Attacks | ||
Full attack: Bite +12 melee (2d6+7 plus poison) or spit +9 ranged touch (poison) | ||
Special Attacks/Qualities | ||
Poison, spit, spells | ||
Darkvision 60 ft. | ||
Skills Bluff +18, Concentration +19, Listen +13, Diplomacy +8, Disguise +4 (+6 acting), Intimidate +6, Sense Motive +18, Spellcraft +17, Spot +13 | ||
Feats Alertness, Combat Casting, Dodge, Eschew MaterialsB, Lightning Reflexes | ||
Str 21 Con 19 Dex 14 Int 16 Wis 19 Cha 18 | ||
Alignment Usually lawful good, Environment Temperate plains, Organisation Solitary or nest (2?4) |
Guardian nagas speak Celestial and Common.
[top]COMBAT
Guardian nagas usually warn off intruders before attacking. If the warning is ignored, they may begin a spell assault or spit poison.
Poison (Ex): Injury or contact, Fortitude DC 19, initial and secondary damage 1d10 Con. The save DC is Consitution-based.
Spit (Ex): A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and cleric domains are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them.
Typical Spells Known (6/7/7/7/5; save DC 14 + spell level): 0? cure minor wounds, daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st?cure light wounds, divine favor, expeditious retreat, mage armor, magic missile; 2nd?detect thoughts, lesser restoration, see invisibility, scorching ray; 3rd?cure serious wounds, dispel magic, lightning bolt; 4th?divine power, greater invisibility.
SEE WIKIPEDIA ENTRY: Naga
System Reference Document -> List of Creatures (SRD)
Poison (Ex): Injury or contact, Fortitude DC 19, initial and secondary damage 1d10 Con. The save DC is Consitution-based.
Spit (Ex): A guardian naga can spit its venom up to 30 feet as a standard action. This is a ranged touch attack with no range increment. Opponents hit by this attack must make successful saves (see above) to avoid the effect.
Spells: Guardian nagas cast spells as 9th-level sorcerers, and can also cast spells from the cleric list and from the Good and Law domains. The cleric spells and cleric domains are considered arcane spells for a guardian naga, meaning that the creature does not need a divine focus to cast them.
Typical Spells Known (6/7/7/7/5; save DC 14 + spell level): 0? cure minor wounds, daze, detect magic, light, mage hand, open/close, ray of frost, read magic; 1st?cure light wounds, divine favor, expeditious retreat, mage armor, magic missile; 2nd?detect thoughts, lesser restoration, see invisibility, scorching ray; 3rd?cure serious wounds, dispel magic, lightning bolt; 4th?divine power, greater invisibility.
SEE WIKIPEDIA ENTRY: Naga
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Aberration Type | CR10 | Creature | D20 | Good Alignment | LA- | Large Size | Lawful Alignment | Naga | Plains Terrain | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 9,725 Views |
, 05-20-2007 at 09:28 AM
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