D20:Fire Elemental, Greater Creature

[top]GREATER FIRE ELEMENTAL


Fire Elemental, GreaterGreater Fire Elemental
CR 9
HP 178, hd21d8+84
AC 24 (?2 size, +8 Dex, +8 natural), touch 16, flat-fooded 16
Fort +11, Ref +20, Will +9
Speed 60 ft. (12 squares)
Initiative +12
Spot , Listen
Standard attacks
BAB +15, Grapple +28
Attacks
Full attack: 2 slams +22 melee (2d8+5 plus 2d8 fire)
Special Attacks/Qualities
Burn
Damage reduction 10/?, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Skills Listen +14, Spot +14
Feats Alertness, Blind Fight, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB, Weapon Focus (slam)
Str 20
Con 18
Dex 27
Int 6
Wis 11
Cha 11
Alignment Usually neutral,
Environment Elemental Plane of Fire,
Organisation Solitary

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.

[top]COMBAT

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burn (Ex): A fire elemental?s slam attack deals bludgeoning damage plus fire damage from the elemental?s flaming body. Those hit by a fire elemental?s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental?s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Consitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental?s attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
ElementalHeightWeightBurn Save DC
Greater36 ft.10 lb.24


System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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