D20:Meteor Swarm Spell
Meteor Swarm
Sor/Wiz 9
V, S
1 standard action
Long (400 ft. + 40 ft./level)
Four 40-ft.-radius spreads; see text
Instantaneous
None or Reflex half; see text
Yes
If you aim a sphere at a specific creature, you may make a ranged touch attack to strike the target with the meteor. Any creature struck by one of these spheres takes 2d6 points of bludgeoning damage (no save) and receives no saving throw against the sphere?s fire damage (see below). If a targeted sphere misses its target, it simply explodes at the nearest corner of the target?s space. You may aim more than one meteor at the same target.
Once a sphere reaches its destination, it explodes in a 40-foot-radius spread, dealing 6d6 points of fire damage to each creature in the area. If a creature is within the area of more than one sphere, it must save separately against each. (Fire resistance applies to each sphere?s damage individually.)
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 4,919 Views |
, 05-20-2007 at 11:08 AM
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