D20:Octopus, Giant Creature
[top]OCTOPUS, GIANT
CR 8 | ||
---|---|---|
HP 47, hd8d8+11 Initiative +2AC 18 (?1 size, +2 Dex, +7 natural), touch 11, flat-fooded 16 Fort +7, Ref +8, Will +3 Speed 20 ft. (4 squares), swim 30 ft. Spot , Listen | ||
Standard attacks BAB +6, Grapple +15 | ||
Attacks | ||
Full attack: 8 tentacles +10 melee (1d4+5) and bite +5 melee (1d8+2) | ||
Special Attacks/Qualities | ||
Improved grab, constrict | ||
Ink cloud, jet, low-light vision | ||
Skills Escape Artist +12, Hide +12, Listen +4, Spot +6, Swim +13 | ||
Feats Alertness, Skill Focus (Hide), Toughness | ||
Str 20 Con 13 Dex 15 Int 2 Wis 12 Cha 3 | ||
Alignment Always neutral, Environment Warm aquatic, Organisation Solitary |
These creatures are aggressive and territorial hunters, with arms reaching 10 feet or more in length. Their tentacles are studded with barbs and sharp-edged suckers.
[top]COMBAT
An opponent can attack a giant octopus?s tentacles with a sunder attempt as if they were weapons. A giant octopus?s tentacles have 10 hit points each. If a giant octopus is currently grappling a target with the tentacle that is being attacked, it usually uses another limb to make its attack of opportunity against the opponent making the sunder attempt. Severing one of a giant octopus?s tentacles deals 5 points of damage to the creature. A giant octopus usually withdraws from combat if it loses four tentacles. The creature regrows severed limbs in 1d10+10 days.
Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A giant octopus can change colors, giving it a +4 racial bonus on Hide checks. A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A giant octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Octopus
System Reference Document -> List of Creatures (SRD)
Constrict (Ex): A giant octopus deals 2d8+6 points of damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a giant octopus must hit an opponent of any size with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Ink Cloud (Ex): A giant octopus can emit a cloud of jet-black ink 20 feet high by 20 feet wide by 20 feet long once per minute as a free action. The cloud provides total concealment, which the octopus normally uses to escape a losing fight. All vision within the cloud is obscured.
Jet (Ex): A giant octopus can jet backward once per round as a full-round action, at a speed of 200 feet. It must move in a straight line, but does not provoke attacks of opportunity while jetting.
Skills: A giant octopus can change colors, giving it a +4 racial bonus on Hide checks. A giant octopus also can squeeze and contort its body, giving it a +10 racial bonus on Escape Artist checks. A giant octopus has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Octopus
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Animal Type | Aquatic Subtype | CR8 | Creature | D20 | LA- | Large Size | Neutral Alignment | SRD | Warm Climate
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 8,390 Views |
, 05-19-2007 at 11:17 PM
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