D20:Crossbow, Repeating Light Weapon
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Size | Cost1 | Damage | Weight1 | hpTemplate:ifexpr: 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | 1d2 | 1 | |||||||||
Diminuative | 1d3 | 1 | |||||||||
Tiny | 1d4 | 1 | |||||||||
Small | 250 gp | 1d6 | 3 lb. | 2 | |||||||
Medium | 250 gp | 1d8 | 6 lb. | 5 | |||||||
Large | 500 gp | 2d6 | 12 lb. | 10 | |||||||
Huge | 3d6 | 20 | |||||||||
Gargantuan | 4d6 | 40 | |||||||||
Collossal | 6d6 | 80Template:ifexpr: 1 or 1 or 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 [/LIST] |
[top]Description
The repeating light crossbow holds 5 crossbow bolts. As long as it holds bolts, you can reload it by pulling the reloading lever (a free action). Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity.
You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal light crossbow. However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of bolts.
You can fire a repeating crossbow with one hand or fire a repeating crossbow in each hand in the same manner as you would a normal light crossbow. However, you must fire the weapon with two hands in order to use the reloading lever, and you must use two hands to load a new case of bolts.
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel and Wood | 250 gp | 550 gp | 5 | 5 | ? |
Adamantine | ? | 3,250 gp | 5 | 6 | ? |
Crystal, Deep | ? | 1,250 gp | 10 | 15 | Psionic |
Crystal, Mundane | ? | {{{mccost|550 gp}}} | 8 | 12 | No rusting, not metal |
Darkwood | ? | 610 gp | 5 | 5 | 1/2 weight |
Iron, Cold | n/a | n/a | n/a | n/a | ? |
Mithral | ? | n/a | n/a | n/a | ? |
Silver, Alchemical | n/a | n/a | n/a | n/a | ? |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 8,614 Views |
, 05-20-2007 at 12:18 AM
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