D20:Concussion Blast Power
Psychokinesis [ | |
Level: | Psion/Wilder 2 |
---|---|
Display: | Auditory |
Range: | Medium (100 ft. + 10 ft./ level)Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | Yes |
Power Points: | 3 |
Nonmagical, unattended objects (including doors, walls, locks, and so on) may also be damaged by this power.
Augment: You can augment this power in one or both of the following ways.
1. For every 2 additional power points you spend, this power?s damage increases by 1d6 points.
2. For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.
Back to System Reference Document → Powers.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 6,027 Views |
, 04-03-2007 at 12:10 AM
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