D20:Ghast Creature
[top]GHAST
Medium (Undead) CR 3 | ||
---|---|---|
HP 29, hd4d12+3 Initiative +3AC 17 (+3 Dex, +4 natural), touch 12, flat-fooded 14 Fort +1, Ref +4, Will +6 Speed 30 ft. (6 squares) Spot , Listen | ||
Standard attacks BAB +2, Grapple +5 | ||
Attacks | ||
Full attack: Bite +5 melee (1d8+3 plus paralysis) and 2 claws +3 melee (1d4+1 plus paralysis) | ||
Special Attacks/Qualities | ||
Ghoul fever, paralyis, stench | ||
Darkvision 60 ft., undead traits, +2 turn resistance | ||
Skills Balance +7, Climb +9, Hide +8, Jump +9, Move Silently +8, Spot +8 | ||
Feats Multiattack, Toughness | ||
Str 17 Con ? Dex 17 Int 13 Wis 14 Cha 16 | ||
Alignment Always chaotic evil, Environment Any, Organisation Solitary, gang (2?4), or pack (2?4 plus 7?12 ghouls) |
Ghasts speak the languages they spoke in life (usually Common).
[top]COMBAT
Although these creatures look just like their lesser kin, they are far more deadly and cunning.
COMBAT
Ghoul Fever (Su): Disease?bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Conand 1d3 Dex. The save DC is Charisma-based.
Paralysis (Ex): Those hit by a ghast?s bite or claw attack must succeed on a DC 15 Fortutude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.
Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortutude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast?s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.
SEE WIKIPEDIA ENTRY: Underworld (Dreamlands)
System Reference Document -> List of Creatures (SRD)
COMBAT
Ghoul Fever (Su): Disease?bite, Fortitude DC 15, incubation period 1 day, damage 1d3 Conand 1d3 Dex. The save DC is Charisma-based.
Paralysis (Ex): Those hit by a ghast?s bite or claw attack must succeed on a DC 15 Fortutude save or be paralyzed for 1d4+1 rounds. Even elves can be affected by this paralysis. The save DC is Charisma-based.
Stench (Ex): The stink of death and corruption surrounding these creatures is overwhelming. Living creatures within 10 feet must succeed on a DC 15 Fortutude save or be sickened for 1d6+4 minutes. A creature that successfully saves cannot be affected again by the same ghast?s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from a sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws. The save DC is Charisma-based.
SEE WIKIPEDIA ENTRY: Underworld (Dreamlands)
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Any Environment | Chaotic Alignment | CR3 | Creature | D20 | Evil Alignment | LA- | Medium Size | SRD | Undead Type
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 10,116 Views |
, 05-20-2007 at 09:11 AM
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