D20:Spider, Devastation Epic Creature

[top]DEVASTATION SPIDER

Spider, DevastationDevastation Spider
Colossal (Vermin)
CR 41
HP 1,856 hp, hd128d8+1,280
AC 58 (?8 size, +14 Dex, +42 natural), touch 16, flat-fooded 44
Fort +76, Ref +56, Will +42
Speed 60 ft., climb 40 ft. (80 ft., climb 40 ft.)
Initiative +14 (Dex)
Spot , Listen
Standard attacks
BAB +96, Grapple +125
Attacks
Full attack: Bite +101 (18d10+19 plus poison) melee
Special Attacks/Qualities
Poison
Vermin Traits, Darkvision 300 ft., SR 50, DR 10/?
Skills Climb +21, Hide +2 (-2), Jump +25 (+39), Move Silently +14, Spot +8 (+12)
Str 37
Con 30
Dex 39
Int ?
Wis 10
Cha 2
Alignment Always neutral,
Environment Any land,
Organisation Solitary or cluster (2?5)


Vermin Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Poison (Ex): Bite, Fortitude save (DC 94); initial and secondary damage 2d12 temporary Con.
Web (Ex): A single web strand is strong enough to support the spider and one creature of Gargantuan size. Web-spinning devastation spiders can cast a web eight times per day. This is similar to an attack with a net but has a maximum range of 150 feet, with a range increment of 30 feet, and is effective against targets of up to Gargantuan size. The web anchors the target in place, allowing no movement. An entangled creature can escape with a successful Escape Artist check (DC 38) or burst it with a Strength check (DC 44). Both are standard actions. Web-spinning spiders often create sheets of sticky webbing about 1,000 feet square. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed at a Spot check (DC 20) to notice a web; otherwise, they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has 24 hit points, and sheet webs have damage reduction 20/fire. A devastation spider can move across its own sheet web at its climb speed and can determine the exact location of any creature caught in the web.
Skills: Web-spinning devastation spiders receive a +4 racial bonus on Hide and Spot checks. Hunting spiders receive a +6 racial bonus on Jump checks and a +8 racial bonus on Spot checks (using the modifiers given in parentheses). *All devastation spiders gain a +8 competence bonus on Hide and Move Silently checks when using their webs.
SEE WIKIPEDIA ENTRY: Spider

System Reference Document -> Epic Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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