D20:Brain Lock Power
Telepathy (Compulsion) [ | |
Level: | Telepath 2 |
---|---|
Display: | Material and visual |
Range: | Medium (100 ft. + 10 ft./ level)Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Concentration + 1 round |
Saving Throw: | Will negates |
Power Resistance: | Yes |
Power Points: | 3 |
is dazed and cannot take psionic actions for the duration of the power
. A brain locked subject is not stunned, so attackers get no special advantage against him.
A brain locked flyer must descend to the closest safe level area below it. An air-breathing swimmer must make for the surface.
Augment: You can augment this power in one or both of the following ways.
1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.
Back to System Reference Document → Powers.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Compulsion | D20 | Mind-Affecting Effect | Power | Psion | Psionic | SRD | Telepath | Telepathy
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 6,753 Views |
, 05-19-2007 at 10:57 PM
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