[top]UNICORN

UnicornUnicorn
Large (Magical Beast)
CR 3
HP 42, hd4d10+20
AC 18 (?1 size, +3 Dex, +6 natural),, touch 12, flat-fooded 15
Fort +9, Ref +7, Will +6
Speed 60 ft. (12 squares)
Initiative +3
Spot , Listen
Standard attacks
BAB +4, Grapple +13
Attacks
Full attack: Horn +11 melee (1d8+8) and 2 hooves +3 melee (1d4+2)
Special Attacks/Qualities
?
Darkvision 60 ft., magic circle against evil, spell-like abilities, immunity to poison, charm, and compulsion, low-light vision, scent, wild empathy
Skills Jump +21, Listen +11, Move Silently +9, Spot +11, Survival +8*
Feats Alertness, Skill Focus (Survival)
Str 20
Con 21
Dex 17
Int 10
Wis 21
Cha 24
Alignment Always chaotic good,
Environment Temperate forests,
Organisation Solitary, pair, or grace (3?6)
A unicorn has deep sea-blue, violet, brown, or fiery gold eyes. Males sport a white beard.
A typical adult unicorn grows to 8 feet in length, stands 5 feet high at the shoulder, and weighs 1,200 pounds. Females are slightly smaller and slimmer than males.
Unicorns speak Sylvan and Common.

[top]COMBAT

Unicorns normally attack only when defending themselves or their forests. They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.
Magic Circle against Evil (Su): This ability continuously duplicates the effect of the spell. A unicorn cannot suppress this ability.
Spell-Like Abilities: Unicorns can use detect evil at will as a free action.
Once per day a unicorn can use greater teleport to move anywhere within its home. It cannot teleport beyond the forest boundaries nor back from outside.
A unicorn can use cure light wounds three times per day and cure moderate wounds once per day (caster level 5th) by touching a wounded creature with its horn. Once per day it can use neutralize poison (DC 21, caster level 8th) with a touch of its horn. The save DC is Charisma-based.
Wild Empathy (Ex): This power works like the druid?s wild empathy class feature, except that a unicorn has a +6 racial bonus on the check.
Skills: Unicorns have a +4 racial bonus on Move Silently checks. *Unicorns have a +3 competence bonus on Survival checks within the boundaries of their forest.
SEE WIKIPEDIA ENTRY: Unicorn

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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