D20:Earth Elemental, Huge Creature
[top]HUGE EARTH ELEMENTAL
CR 7 | ||
---|---|---|
HP 152, hd16d8+80 Initiative ?1AC 18 (?2 size, ?1 Dex, +11 natural),, touch 7, flat-fooded 18 Fort +15, Ref +4, Will +7 Speed 30 ft. (6 squares) Spot , Listen | ||
Standard attacks BAB +12, Grapple +29 | ||
Attacks | ||
Full attack: 2 slams +19 melee (2d10+9) | ||
Special Attacks/Qualities | ||
Earth mastery, push | ||
Damage reduction 5/?, earth glide, darkvision 60 ft., elemental traits | ||
Skills Listen +10, Spot +9 | ||
Feats Awesome Blow, Cleave, Great Cleave, Improved Bull Rush, Iron Will, Power Attack | ||
Str 29 Con 21 Dex 8 Int 6 Wis 11 Cha 11 | ||
Alignment Usually neutral, Environment Elemental Plane of Earth, Organisation Solitary |
When summoned to the Material Plane, an earth elemental consists of whatever types of dirt, stones, precious metals, and gems it was conjured from.
Earth elementals speak Terran but rarely choose to do so.
[top]COMBAT
Though an earth elemental moves slowly, it is a relentless opponent. It can travel though solid ground or stone as easily as humans walk on the earth?s surface. It cannot swim, however, and must either walk around a body of water or go through the ground under it. An earth elemental can move along the bottom of a body of water but prefers not to.
Earth Mastery (Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a ?4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental?s opposed Strength checks.
Earth Glide (Ex): An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortutude save.
System Reference Document -> List of Creatures (SRD) -> Elemental
Earth Mastery (Ex): An earth elemental gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a ?4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Push (Ex): An earth elemental can start a bull rush maneuver without provoking an attack of opportunity. The combat modifiers given in Earth Mastery, above, also apply to the elemental?s opposed Strength checks.
Earth Glide (Ex): An earth elemental can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing earth elemental flings the elemental back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortutude save.
Elemental | Height | Weight |
---|---|---|
Huge | 32 ft. | 48,000 lb. |
System Reference Document -> List of Creatures (SRD) -> Elemental
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR7 | Creature | D20 | D20 Stat Block | Earth Subtype | Elemental Plane Of Earth | Elemental Type | Extraplanar Subtype | Huge Size | LA- | Neutral Alignment | SRD
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 9,500 Views |
, 05-20-2007 at 01:04 AM
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