D20:Reverse Gravity Spell
Reverse Gravity
Drd 8, Sor/Wiz 7
V, S, M/DF
1 standard action
Medium (100 ft. + 10 ft./level)
Up to one 10-ft. cube per two levels (S)
1 round/level (D)
None; see text
Provided it has something to hold onto, a creature caught in the area can attempt a Reflex save to secure itself when the spell strikes. Creatures who can fly or levitate can keep themselves from falling.
Arcane Material Component: A lodestone and iron filings.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 4,303 Views |
, 03-31-2007 at 08:55 PM
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