D20:Allip Creature
[top]ALLIP
Medium (Undead (Incorporeal)) CR 3 | ||
---|---|---|
HP 26, hd4d12 Initiative +5AC 15 (+1 Dex, +4 deflection), touch 15, flat-fooded 14 Fort +1, Ref +4, Will +4 Speed Fly 30 ft. (perfect) (6 squares) Spot , Listen | ||
Standard attacks BAB +2, Grapple ? | ||
Attacks | ||
Full attack: Incorporeal touch +3 melee (1d4 Wisdom drain) | ||
Special Attacks/Qualities | ||
Babble, madness, Wisdom drain | ||
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits | ||
Skills Hide +8, Intimidate +7, Listen +7, Search +4, Spot +7, Survival +0 (+2 following tracks) | ||
Feats Improved Initiative, Lightning Reflexes | ||
Str ? Con ? Dex 12 Int 11 Wis 11 Cha 18 | ||
Alignment Always neutral evil, Environment Any, Organisation Solitary |
An allip is the spectral remains of someone driven to suicide by a madness that afflicted it in life. It craves only revenge and unrelentingly pursues those who tormented it in life and pushed it over the brink.
An allip cannot speak intelligibly.
[top]COMBAT
An allip is unable to cause physical harm, although it doesn?t appear to know that. It keeps flailing away at enemies, yet it inflicts no wounds.
Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect.
Creatures that successfully save cannot be affected by the same allip?s babble for 24 hours. The save DC is Charisma-based.
Madness (Su): Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.
Wisdom Drain (Su): An allip causes 1d4 points of Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points.
System Reference Document -> List of Creatures
Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed on a DC 16 Will save or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic mind-affecting compulsion effect.
Creatures that successfully save cannot be affected by the same allip?s babble for 24 hours. The save DC is Charisma-based.
Madness (Su): Anyone targeting an allip with a thought detection, mind control, or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of Wisdom damage.
Wisdom Drain (Su): An allip causes 1d4 points of Wisdom drain each time it hits with its incorporeal touch attack. On each such successful attack, it gains 5 temporary hit points.
System Reference Document -> List of Creatures
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Any Environment | CR3 | Creature | D20 | Evil Alignment | Incorporeal Subtype | LA- | Medium Size | Neutral Alignment | SRD | Undead Type
Created by Last edited by , 10-23-2011 at 11:56 AM 0 Comments, 13,758 Views |
, 05-19-2007 at 09:46 PM
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