D20:Stone Giant Elder Creature

[top]STONE GIANT ELDER

Stone Giant Elder
Large (Giant (Earth))
CR 9
HP 119, hd14d8+56
AC 25 (?1 size, +2 Dex, +11 natural, +3 hide), touch 11, flat-fooded 23
Fort +13, Ref +6, Will +7
Speed 30 ft. in hide armor (6 squares); base speed 40 ft.
Initiative +2
Spot , Listen
Standard attacks
BAB +10, Grapple +22
Attacks
Full attack: Greatclub +17/+12 melee (2d8+12) or 2 slams +17 melee (1d4+8) or rock +11 ranged (2d8+12)
Special Attacks/Qualities
Rock throwing
Darkvision 60 ft., low-light vision, rock catching
Skills Climb +11, Hide +6*, Jump +11, Spot +12
Feats Combat Reflexes, Iron Will, Point Blank Shot, Power Attack, Precise Shot
Str 27
Con 19
Dex 15
Int 10
Wis 12
Cha 11
Alignment Usually neutral,
Environment Temperate mountains,
Organisation Solitary, gang (2?5), band (6?9 plus 35% noncombatants), hunting/raiding/trading party (6?9 plus 1 elder), or tribe (21?30 plus 35% noncombatants plus 1?3 elders and 3?6 dire bears)


Stone giants prefer thick leather garments, dyed in shades of brown and gray to match the stone around them. Adults are about 12 feet tall and weigh about 1,500 pounds. Stone giants can live to be 800 years old. Some stone giants develop special abilities related to their environment. These giant elders have Charisma scores of at least 15 and spell-like abilities, which they use as 10th-level sorcerers.

[top]COMBAT

Stone giants fight from a distance whenever possible, but if they can?t avoid melee, they use gigantic clubs chiseled out of stone. A favorite tactic of stone giants is to stand nearly motionless, blending in with the background, then move forward to throw rocks and surprise their foes.
Rock Throwing (Ex): The range increment is 180 feet for a stone giant?s thrown rocks. It uses both hands when throwing a rock.
Rock Catching (Ex): A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock.
Skills: *A stone giant gains a +8 racial bonus on Hide checks in rocky terrain.
Once per day they can use stone shape, stone tell, and either transmute rock to mud or transmute mud to rock (DC 17). The save DC is Charisma-based. One in ten elders is a sorcerer, usually of 3rd to 6th level.
SEE WIKIPEDIA ENTRY: Giant

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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