D20:Ray Special Ability
[top]Ray (Su or Sp)
This form of special attack works like a ranged attack. Hitting with a ray attack requires a successful ranged touch attack roll, ignoring armor, natural armor, and shield and using the creature?s ranged attack bonus. Ray attacks have no range increment. A ray?s attack roll never takes a range penalty. The creature?s descriptive text specifies the maximum range, effects, and any applicable saving throw. Rays never allow a Reflex saving throw, but if a character?s Dexterity bonus to AC is high, it might be hard to hit her with the ray in the first place.
Back to System Reference Document -> Combat Rules -> Special Abilities
Back to System Reference Document -> Combat Rules -> Special Abilities
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 6,040 Views |
, 05-20-2007 at 12:06 AM
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