D20:Ettin Creature
[top]ETTIN
Large (Giant) CR 6 | ||
---|---|---|
HP 65, hd10d8+20 Initiative +3AC 18 (?1 size, ?1 Dex, +7 natural, +3 hide), touch 8, flat-fooded 18 Fort +9, Ref +2, Will +5 Speed 30 ft. in hide armor (6 squares); base speed 40 ft. Spot , Listen | ||
Standard attacks BAB +7, Grapple +17 | ||
Attacks | ||
Full attack: 2 morningstars +12/+7 melee (2d6+6) or 2 javelins +5 ranged (1d8+6) | ||
Special Attacks/Qualities | ||
? | ||
Low-light vision, superior two-weapon fighting | ||
Skills Listen +10, Search +1, Spot +10 | ||
Feats Alertness, Improved Initiative, Iron Will, Power Attack | ||
Str 23 Con 15 Dex 8 Int 6 Wis 10 Cha 11 | ||
Alignment Usually chaotic evil, Environment Cold hills, Organisation Solitary, gang (2?4), troupe (1?2 plus 1?2 brown bears), band (3?5 plus 1?2 brown bears), or colony (3?5 plus 1?2 brown bears and 7?12 orcs or 9?16 goblins) |
Ettins, or two-headed giants, are vicious and unpredictable hunters that stalk the night.
An ettin never bathes if it can help it, which usually leaves it so grimy and dirty its skin resembles thick, gray hide. Adult ettins are about 13 feet tall and weigh 5,200 pounds. They live about 75 years.
Ettins have no language of their own but speak a pidgin of Orc, Goblin, and Giant. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: If the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.
[top]COMBAT
Though ettins aren?t very intelligent, they are cunning fighters.
They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, an ettin usually fights furiously until all enemies are dead.
Superior Two-Weapon Fighting (Ex): An ettin fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.
Skills: An ettin?s two heads give it a +2 racial bonus on Listen, Spot, and Search checks.
SEE WIKIPEDIA ENTRY: Ettin
System Reference Document -> List of Creatures (SRD)
They prefer to ambush their victims rather than charge into a straight fight, but once the battle has started, an ettin usually fights furiously until all enemies are dead.
Superior Two-Weapon Fighting (Ex): An ettin fights with a morningstar or javelin in each hand. Because each of its two heads controls an arm, the ettin does not take a penalty on attack or damage rolls for attacking with two weapons.
Skills: An ettin?s two heads give it a +2 racial bonus on Listen, Spot, and Search checks.
SEE WIKIPEDIA ENTRY: Ettin
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Chaotic Alignment | Cold Climate | CR6 | Creature | D20 | Evil Alignment | Giant Type | Hills Terrain | LA5 | Large Size | SRD
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 8,829 Views |
, 05-20-2007 at 01:23 AM
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