D20:Cloud Giant Creature
[top]CLOUD GIANT
CR 11 | ||
---|---|---|
HP 178, hd17d8+102 Initiative +1AC 25 (?2 size, +1 Dex, +12 natural, +4 chain shirt), touch 9, flat-fooded 24 Fort +16, Ref +6, Will +10 Speed 50 ft. (10 squares) Spot , Listen | ||
Standard attacks BAB +12, Grapple +32 | ||
Attacks | ||
Full attack: Gargantuan morningstar +22/+17/+12 melee (4d6+18) or 2 slams +22 melee (1d6+12) or rock +12 ranged (2d8+12) | ||
Special Attacks/Qualities | ||
Rock throwing, spell-like abilities | ||
Low-light vision, oversized weapon, rock catching, scent | ||
Skills Climb +19, Craft (any one) +11, Diplomacy +3, Intimidate +11, Listen +15, Perform (stringed instruments) +2, Sense Motive +9, Spot +15 | ||
Feats Awesome Blow, Cleave, Improved Bull Rush, Improved Overrun, Iron Will, Power Attack | ||
Str 35 Con 23 Dex 13 Int 12 Wis 16 Cha 13 | ||
Alignment Usually neutral good or neutral evil, Environment Temperate mountains, Organisation Solitary, gang (2?4), family (2?4 plus 35% noncombatants plus 1 sorcerer or cleric of 4th?7th level plus 2?5 griffons or 2?8 dire lions), or band (6?9 plus 1 sorcerer or cleric of 4th?7th level plus 2?5 griffons or 2?8 dire lions) |
Cloud giants? skin ranges in color from milky white to light sky blue. Their hair is silvery white or brass, and their eyes are iridescent blue. Adult males are about 18 feet tall and weigh about 5,000 pounds. Females are slightly shorter and lighter. Cloud giants can live to be 400 years old.
Cloud giants dress in the finest clothing available and wear jewelry. To many, appearance indicates station: The better the clothes and the finer the jewelry, the more important the wearer. They also appreciate music, and most can play one or more instruments (the harp is a favorite).
[top]COMBAT
Cloud giants fight in well-organized units, using carefully developed battle plans. They prefer to fight from a position above their opponents. A favorite tactic is to circle the enemies, barraging them with rocks while the giants with magical abilities confound them with spells.
Rock Throwing (Ex): The range increment is 140 feet for a cloud giant?s thrown rocks.
Oversized Weapon (Ex): A cloud giant wields a great, two-handed morningstar (big enough for Gargantuan creatures) without penalty.
Spell-Like Abilities: 3/day?levitate (self plus 2,000 pounds), obscuring mist; 1/day?fog cloud. Caster level 15th.
Rock Throwing (Ex): The range increment is 140 feet for a cloud giant?s thrown rocks.
Oversized Weapon (Ex): A cloud giant wields a great, two-handed morningstar (big enough for Gargantuan creatures) without penalty.
Spell-Like Abilities: 3/day?levitate (self plus 2,000 pounds), obscuring mist; 1/day?fog cloud. Caster level 15th.
[top]CLOUD GIANT CHARACTERS
Most cloud giant groups include a sorcerer or a cleric.
Good-aligned clerics have access to two of the following domains: Good, Healing, Strength, or Sun. Evil-aligned clerics have access to two of the following domains: Death, Evil, or Trickery.
SEE WIKIPEDIA ENTRY: Giants
System Reference Document -> List of Creatures (SRD)
Good-aligned clerics have access to two of the following domains: Good, Healing, Strength, or Sun. Evil-aligned clerics have access to two of the following domains: Death, Evil, or Trickery.
SEE WIKIPEDIA ENTRY: Giants
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Air Subtype | CR11 | Creature | D20 | Evil Alignment | Giant Type | Good Alignment | Huge Size | LA- | Mountain Terrain | Neutral Alignment | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 11,938 Views |
, 05-19-2007 at 11:49 PM
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