[top]MEDUSA

CR 7
HP 33, hd6d8+6
AC 15 (+2 Dex, +3 natural), touch 12, flat-fooded 13
Fort +3, Ref +7, Will +6
Speed 30 ft. (6 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +6, Grapple +6
Attacks
Full attack: Shortbow +8/+3 ranged (1d6/x3); or dagger +8/+3 melee (1d4/19?20) and snakes +3 melee (1d4 plus poison)
Special Attacks/Qualities
Petrifying gaze, poison
Darkvision 60 ft.
Skills Bluff +9, Diplomacy +4, Disguise +9 (+11 acting), Intimidate +4, Move Silently +8, Spot +8
Feats Point Blank Shot, Precise Shot, Weapon Finesse
Str 10
Con 12
Dex 15
Int 12
Wis 13
Cha 15
Alignment Usually lawful evil,
Environment Temperate marshes,
Organisation Solitary or covey (2?4)


A medusa is indistinguishable from a normal human at distances greater than 30 feet (or closer, if its face is concealed). The creature often wears garments that enhance its body while hiding its face behind a hood or veil.
A typical medusa is 5 to 6 feet tall and about the same weight as a human.
Medusas speak Common.

[top]COMBAT

A medusa tries to disguise its true nature until the intended victim is within range of its petrifying gaze, using subterfuge and bluffing games to convince the target that there is no danger. It uses normal weapons to attack those who avert their eyes or survive its gaze, while its poisonous snakes strike at adjacent opponents.
Petrifying Gaze (Su): Turn to stone permanently, 30 feet, Fortitude DC 15 negates. The save DC is Charisma-based.
Poison (Ex): Injury, Fortitude DC 14, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Consitution-based.
SEE WIKIPEDIA ENTRY: Gorgon

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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