D20:Holy Aura Spell
Holy Aura
Clr 8, Good 8
V, S, F
1 standard action
20 ft.
One creature/level in a 20-ft.-radius burst centered on you
1 round/level (D)
See text
Yes (harmless)
First, each warded creature gains a +4 deflection bonus to AC and a +4 resistance bonus on saves. Unlike protection from evil, this benefit applies against all attacks, not just against attacks by evil creatures.
Second, each warded creature gains spell resistance 25 against evil spells and spells cast by evil creatures.
Third, the abjuration blocks possession and mental influence, just as protection from evil does.
Finally, if an evil creature succeeds on a melee attack against a warded creature, the offending attacker is blinded (Fortitude save negates, as blindness/deafness, but against holy aura?s save DC).
Focus: A tiny reliquary containing some sacred relic. The reliquary costs at least 500 gp.
Back to System Reference Document → Spells.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 5,884 Views |
, 05-20-2007 at 10:07 AM
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