D20:Phantasmal Killer Spell



Phantasmal Killer
Madness 6, Sor/Wiz 4
V, S
1 standard action
Medium (100 ft. + 10 ft./level)
One living creature
Instantaneous
Will disbelief (if interacted with), then Fortitude partial; see text
You create a phantasmal image of the most fearsome creature imaginable to the subject simply by forming the fears of the subject?s subconscious mind into something that its conscious mind can visualize: this most horrible beast. Only the spell?s subject can see the phantasmal killer. You see only a vague shape. The target first gets a Will save to recognize the image as unreal. If that save fails, the phantasm touches the subject, and the subject must succeed on a Fortitude save or die from fear. Even if the Fortitude save is successful, the subject takes 3d6 points of damage.
If the subject of a phantasmal killer attack succeeds in disbelieving and is wearing a helm of telepathy, the beast can be turned upon you. You must then disbelieve it or become subject to its deadly fear attack.

Back to System Reference DocumentSpells.
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Imbue with Spell Ability (Spell)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 03-31-2007, 03:25 PM
  2. Spell Resistance (Spell Descriptor)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 02-21-2007, 05:30 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.