D20:Knowledge Domain Cleric Domain
[top]KNOWLEDGE DOMAIN
Granted Power: Add all Knowledge skills to your list of cleric class skills.
You cast divination spells at +1 caster level.
Knowledge Domain Spells
System Reference Document
You cast divination spells at +1 caster level.
Knowledge Domain Spells
- 1 Detect Secret Doors: Reveals hidden doors within 60 ft.
- 2 Detect Thoughts: Allows ?listening? to surface thoughts.
- 3 Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
- 4 DivinationM: Provides useful advice for specific proposed actions.
- 5 True SeeingM: Lets you see all things as they really are.
- 6 Find the Path: Shows most direct way to a location.
- 7 Legend LoreMF: Lets you learn tales about a person, place, or thing.===
- 8 Discern Location: Reveals exact location of creature or object.
- 9 Foresight: ?Sixth sense? warns of impending danger.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:04 PM 0 Comments, 5,161 Views |
, 08-26-2007 at 03:09 PM
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