D20:Half-Giant Creature
[top]HALF-GIANT
CR 1 | ||
---|---|---|
HP 6, hd1d8+2 Initiative ?1AC 13 (?1 Dex, +4 scale mail), touch 9, flat-fooded 13 Fort +4, Ref ?1, Will ?1 Speed 30 ft. (6 squares) Spot , Listen | ||
Standard attacks BAB +1, Grapple +7 | ||
Attacks | ||
Full attack: Large greatsword +4 melee (3d6+3/19?20) or Large javelin +0 ranged (1d8+2) | ||
Special Attacks/Qualities | ||
Psi-like abilities | ||
Fire acclimated, giant?s stature, low-light vision | ||
Skills Listen +1, Spot +1 | ||
Feats Weapon Focus (greatsword) | ||
Str 15 Con 14 Dex 9 Int 10 Wis 9 Cha 8 | ||
Alignment Usually neutral good, Environment Warm desert, Organisation Team (2?4), squad (11?20 plus 2 3rd-level sergeants and 1 leader of 3rd?6th level), or band (30?100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains) |
Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women.
Half-giants speak Common. Many also learn Giant.
[top]COMBAT
Because of their giant ancestry, half-giants are able to use weapons sized for creatures larger than normal humans. They gain considerable satisfaction in using these large weapons in combat against their foes.
Psi-Like Abilities: 1/day: stomp (DC 10). Manifester level equal to 1/2 HD (minimum 1st). The save DC is Charisma-based.
Fire Acclimated (Ex): Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.
Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature?s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject?s size category.
The half-giant warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.
Psi-Like Abilities: 1/day: stomp (DC 10). Manifester level equal to 1/2 HD (minimum 1st). The save DC is Charisma-based.
Fire Acclimated (Ex): Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.
Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature?s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject?s size category.
The half-giant warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.
[top]HALF-GIANTS AS CHARACTERS
Half-giant characters possess the following racial traits.
System Reference Document -> List of Creatures (SRD)
- +2 Consitution, +2 Strength, ?2 Dexterity.
- Medium size.
- Half-giant base land speed is 30 feet.
- Low-light vision.
- Naturally Psionic: Half-giants gain 2 bonus power points at 1st level, regardless of whether they choose a psionic class.
- Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.
- Powerful build (see above).
- Special Attacks (see above): Psi-like abilities.
- Automatic Language: Common. Bonus Language: Draconic, Giant, Gnoll, Ignan.
- Favored Class: Psychic warrior.
- Level adjustment: +1.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR1 | Creature | D20 | Desert Terrain | Giant Type | Good Alignment | LA1 | Medium Size | Neutral Alignment | Psionic Subtype | SRD | Warm Climate
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 8,385 Views |
, 05-20-2007 at 09:30 AM
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