[top]MERFOLK

Merfolk1st-Level Warrior
Medium (Humanoid (Aquatic))
CR 1/2
HP 6, hd1d8+2
AC 13 (+1 Dex, +2 leather), touch 11, flat-fooded 12
Fort +4, Ref +1, Will ?1
Speed 5 ft. (1 square), swim 50 ft.
Initiative +1
Spot , Listen
Standard attacks
BAB +1, Grapple +2
Attacks
Full attack: Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19?20)
Special Attacks/Qualities
?
Amphibious, low-light vision
Skills Listen +3, Spot +3, Swim +9
Feats Alertness
Str 13
Con 14
Dex 13
Int 10
Wis 9
Cha 10
Alignment Usually neutral,
Environment Temperate aquatic,
Organisation Company (2?4), patrol (11?20 plus 2 3rd-level lieutenants and 1 leader of 3rd?6th level), or band (30?60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises)


A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.
Merfolk speak Common and Aquan.
Most merfolk encountered outside their home are warriors; the information in the statistics block is for one of 1st level.

[top]COMBAT

Merfolk favor heavy crossbows of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range increment of 30 feet. Merfolk often barrage their enemies before closing, when they resort to Tridents.
Amphibious (Ex): Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water?s edge.
Skills: A merfolk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
The merfolk warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.

[top]MERFOLK CHARACTERS

A merfolk?s favored class is bard.
SEE WIKIPEDIA ENTRY: Mermaid

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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