D20:Three-Headed Sirrush Epic Creature
=THREE-HEADED SIRRUSH =
Large (Magical Beast) CR 28 | ||
---|---|---|
HP 1,102, hd45d10+855 Initiative +25 (+17 Dex, +8 Superior Initiative)AC 50 (+17 Dex, ?1 size, +24 natural), touch 26, flat-fooded 34 Fort +45, Ref +43, Will +33 Speed 120 ft. Spot , Listen | ||
Standard attacks BAB +45, Grapple +67 | ||
Attacks | ||
Full attack: 4 claws +63 melee, 3 bites +61 melee | ||
Special Attacks/Qualities | ||
Pounce, stunning roar | ||
Blindsight 350 ft., DR 10/epic, darkvision 60 ft., fast healing 25, low-light vision, SR 42, scent; acid, cold, electricity, fire, and sonic resistance 15 | ||
Skills Balance +65, Climb +66, Hide +65, Intimidate +59, Jump +102, Listen +64, Move Silently +65, Search +56, Spot +64, Survival +64 | ||
Feats Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw) | ||
Str 47 Con 49 Dex 45 Int 26 Wis 43 Cha 33 | ||
Alignment Usually chaotic neutral, Environment Any, Organisation Solitary, pair, or pack (1?2 three-headed sirrushes and 4?9 sirrushes). |
Sirrushes speak Sylvan and Draconic.
A sirrush?s natural weapons are treated as epic for the purpose of overcoming damage reduction.
===COMBAT===
Stunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a fortitude saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is
Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action.
Headloss Resistance (Ex): A sirrush?s thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker?s str=modifier). On a failed save, the sirrush?s head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).
System Reference Document -> Epic Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Any Environment | Chaotic Alignment | CR28 | Creature | D20 | Epic | Large Size | Magical Beast Type | Neutral Alignment | SRD
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 8,306 Views |
, 05-20-2007 at 09:02 AM
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