D20:Hecatoncheires Epic Creature

[top]HECATONCHEIRES

Hecatoncheires
CR 57
HP 1028 hp, hd52d8+572
AC 70 (?2 size, +30 natural, +20 insight, +12 armor [+5 half-plate), touch 30, flat-fooded 70
Fort +39, Ref +30, Will +27
Speed 100 ft.
Initiative +10 (+2 Dex, +8 Superior Initiative)
Spot , Listen
Standard attacks
BAB +52, Grapple +80
Attacks
Full attack: 100 greatswords +73 (2d6+20/17-20) melee; or 100 boulders +55 (2d8+20/19-20) ranged
Special Attacks/Qualities
Superior multiweapon fighting, spell-like abilities, summon hecatoncheires
Abomination traits, electricity immunity, regeneration 40, fast healing 50, SR 70, DR 20/Good and Epic and Cold Iron
Skills Climb +75, Diplomacy +13, Hide -12, Intimidate +40, Jump +89, Knowledge (history) +33, Listen +104, Search +105, Sense Motive +49, Spot +104, Survival +54
Feats Cleave, Combat Reflexes, Great Cleave, Improved Critical (greatsword), Improved Critical (boulder), Improved Initiative, Multidexterity, Multiweapon Fighting, Power Attack, Improved Sunder, Weapon Focus (greatsword), Weapon Focus (boulder), Epic Toughness (x2), Epic Weapon Focus (greatsword), Epic Weapon Focus (boulder), Multiweapon Rend
Str 50
Con 32
Dex 15
Int 10
Wis 8
Cha 24
Alignment Always chaotic evil,
Environment Any,
Organisation Solitary or pair


A hecatoncheires? natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction.

[top]Combat

Superior Multiweapon Fighting (Ex): A hecatoncheires fights with a greatsword or a boulder in each hand. The hecatoncheires does not suffer an attack or damage penalty for attacking with one hundred weapons. However, the press of limbs prevents the creature from making iterative attacks with any of its arms, nor can it make more than ten attacks against a Small or smaller creature, fifteen attacks against a Medium-size creature, or twenty attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action).
Skills: A hecatoncheires? fifty heads give it a +50 racial bonus on Listen, Spot, and Search checks.
Spell-Like At will? greater magic weapon, fly, shield. Caster level 50th; save DC 17 + spell level. The DC is Charisma-based.
Summon Hecatoncheires (Sp): A hecatoncheires can summon one other hecatoncheires once per day, though is loath to do so because then it will be similarly obligated to answer its sibling?s summoning. A summoned hecatoncheires cannot use its summoning power while ?summoned.?
Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to Energy Drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.
Regeneration (Ex): Hecatoncheires take normal damage from good weapons or weapons tempered with the blood of a deity.
SEE WIKIPEDIA ENTRY: Hecatoncheires

System Reference Document -> Epic Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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