D20:Ray of Exhaustion Spell



Ray of Exhaustion
Sor/Wiz 3
V, S, M
1 standard action
Close (25 ft. + 5 ft./2 levels)
Ray
1 min./level
Fortitude partial; see text
A black ray projects from your pointing finger. You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell?s duration. A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted. Unlike normal exhaustion or fatigue, the effect ends as soon as the spell?s duration expires.
Material Component: A drop of sweat.

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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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