D20:Yeth Hound Creature
[top]YETH HOUND
CR 3 | ||
---|---|---|
HP 19, hd3d8+6 Initiative +6AC 20 (+2 Dex, +8 natural), touch 12, flat-fooded 18 Fort +5, Ref +5, Will +5 Speed 40 ft. (8 squares), fly 60 ft. (good) Spot , Listen | ||
Standard attacks BAB +3, Grapple +6 | ||
Attacks | ||
Full attack: Bite +6 melee (1d8+4) | ||
Special Attacks/Qualities | ||
Bay, trip | ||
Damage reduction 10/silver, darkvision 60 ft., flight, scent | ||
Skills Listen +11, Spot +11, Search +7, Survival +11 (+13 following tracks)* | ||
Feats Improved Initiative, Track | ||
Str 17 Con 15 Dex 15 Int 6 Wis 14 Cha 10 | ||
Alignment Always neutral evil, Environment An evil-aligned plane, Organisation Solitary, pair, or pack (6?11) |
A yeth hound stands 5 feet tall at the shoulder and weighs about 400 pounds.
Yeth hounds cannot speak, but understand Infernal.
[top]COMBAT
Yeth hounds hunt only at night. They fear the sun and never venture out in daylight, even if their lives depend on it.
A yeth hound?s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.
Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 11 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same hound?s bay for 24 hours. The save DC is Charisma-based.
Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound.
Flight (Su): A yeth hound can cease or resume flight as a free action.
Skills: *A yeth hound has a +4 racial bonus on Survival checks when tracking by scent.
System Reference Document -> List of Creatures (SRD)
A yeth hound?s natural weapons, as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming damage reduction.
Bay (Su): When a yeth hound howls or barks, all creatures except other evil outsiders within a 300-foot spread must succeed on a DC 11 Will save or become panicked for 2d4 rounds. This is a sonic mind-affecting fear effect. Whether or not the save is successful, an affected creature is immune to the same hound?s bay for 24 hours. The save DC is Charisma-based.
Trip (Ex): A yeth hound that hits with its bite attack can attempt to trip the opponent (+3 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the yeth hound.
Flight (Su): A yeth hound can cease or resume flight as a free action.
Skills: *A yeth hound has a +4 racial bonus on Survival checks when tracking by scent.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Cohort | CR3 | Creature | D20 | Evil-Aligned Plane | Evil Alignment | Evil Subtype | Extraplanar Subtype | Fiend | LA3 | Medium Size | Neutral Alignment | Outsider Type | SRD
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 8,402 Views |
, 05-20-2007 at 10:22 AM
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