D20:Righteous Might Spell



Righteous Might
Clr 5, Strength 5
V, S, DF
1 standard action
Personal
You
1 round/level (D)


Your height immediately doubles, and your weight increases by a factor of eight. class="errata" |
This spell causes you to grow, doubling your height and multiplying your weight by 8.
This increase changes your size category to the next larger one, and you gain a +8 class="errata" |
+4
size bonus to Strength and a +4 class="errata" |
+2
size bonus to Constitution. You gain a +4 class="errata" |
+2
enhancement bonus to your natural armor. You gain damage reduction 5/evil class="errata" |
3/evil
(if you normally channel positive energy) or damage reduction 5/good class="errata" |
3/good
(if you normally channel negative energy). At 12th level this damage reduction becomes 10/evil class="errata" |
6/evil
or 10/good class="errata" |
6/good
, and at 15th level it becomes 15/evil class="errata" |
9/evil
or 15/good class="errata" |
9/good
(the maximum). Your size modifier for AC and attacks changes as appropriate to your new size category. This spell doesn?t change your speed. Determine space and reach as appropriate to your new size.
If insufficient room is available for the desired growth, you attain the maximum possible size and may make a Strength check (using your increased Strength) to burst any enclosures in the process. If you fail, you are constrained without harm by the materials enclosing you? the spell cannot crush you by increasing your size.
All equipment you wear or carry is similarly enlarged by the spell. Melee and projectile weapons deal more damage. Other magical properties are not affected by this spell. Any enlarged item that leaves your possession (including a projectile or thrown weapon) instantly returns to its normal size. This means that thrown weapons deal their normal damage (projectiles deal damage based on the size of the weapon that fired them).
Multiple magical effects that increase size do not stack.

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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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