D20:Water Naga Creature
[top]WATER NAGA
Large (Aberration (Aquatic)) CR 7 | ||
---|---|---|
HP 59, hd7d8+28 Initiative +1AC 15 (?1 size, +1 Dex, +5 natural), touch 10, flat-fooded 14 Fort +6, Ref +5, Will +8 Speed 30 ft. (6 squares), swim 50 ft. Spot , Listen | ||
Standard attacks BAB +5, Grapple +12 | ||
Attacks | ||
Full attack: Bite +7 melee (2d6+4 plus poison) | ||
Special Attacks/Qualities | ||
Poison, spells | ||
Darkvision 60 ft. | ||
Skills Concentration +12, Listen +7, Spellcraft +8, Spot +7, Swim +11 | ||
Feats Alertness, Combat Casting, Eschew MaterialsB, Lightning Reflexes | ||
Str 16 Con 18 Dex 13 Int 10 Wis 17 Cha 15 | ||
Alignment Usually neutral, Environment Temperate aquatic, Organisation Solitary, pair, or nest (3?4) |
[top]COMBAT
Water nagas prefer to stay mostly concealed in a body of water while they launch a spell attack.
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d8 Con. The save DC is Consitution-based.
Spells: Water nagas cast spells as 7th-level sorcerers but never use fire spells.
Typical Sorcerer Spells Known (6/7/7/4; save DC 12 + spell level): 0?acid splash, daze, detect magic, light, mage hand, open/close, read magic; 1st?expeditious retreat, magic missile, obscuring mist, shield, true strike; 2nd?invisibility, acid arrow, mirror image; 3rd?protection from energy, suggestion.
Skills: A water naga has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Naga
System Reference Document -> List of Creatures (SRD)
Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d8 Con. The save DC is Consitution-based.
Spells: Water nagas cast spells as 7th-level sorcerers but never use fire spells.
Typical Sorcerer Spells Known (6/7/7/4; save DC 12 + spell level): 0?acid splash, daze, detect magic, light, mage hand, open/close, read magic; 1st?expeditious retreat, magic missile, obscuring mist, shield, true strike; 2nd?invisibility, acid arrow, mirror image; 3rd?protection from energy, suggestion.
Skills: A water naga has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Naga
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Aberration Type | Aquatic Subtype | CR7 | Creature | D20 | D20 Stat Block | LA- | Large Size | Neutral Alignment | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 7,709 Views |
, 05-20-2007 at 10:09 AM
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