[top]DIRE WOLF

Large (Animal)
CR 3
HP 45, hd6d8+18
AC 14 (?1 size, +2 Dex, +3 natural), touch 11, flat-fooded 12
Fort +8, Ref +7, Will +6
Speed 50 ft. (10 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +4, Grapple +15
Attacks
Full attack: Bite +11 melee (1d8+10)
Special Attacks/Qualities
Trip
Low-light vision, scent
Skills Hide +0, Listen +7, Move Silently +4, Spot +7, Survival +2*
Feats Alertness, Run, TrackB, Weapon Focus (bite)
Str 25
Con 17
Dex 15
Int 2
Wis 12
Cha 10
Alignment Always neutral,
Environment Temperate forests,
Organisation Solitary or pack (5?8)


Dire wolves are efficient pack hunters that will kill anything they can catch.
Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.

[top]COMBAT

Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.
Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
*It also has a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: Dire Wolf

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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