D20:Shield Spike, Heavy Shield Weapon


;Martial Melee Weapon
Cost:+50 gp
DMG (S):1d4
DMG (M):1d6
DMG (L):1d8
Critical:x2
Range Increment:?
Weight1+5 lb.
Type2Piercing
1 Weight figures are for Medium weapons. A Small weapon weighs half as much, and a Large weapon weighs twice as much.
2 When two types are given, the weapon is both types if the entry specifies ?and,? or either type (player?s choice at time of attack) if the entry specifies ?or.?

[top]Notes

You can bash with a spiked shield instead of using it for defense.
When added to your shield, these spikes turn it into a martial piercing weapon that increases the damage dealt by a shield bash as if the shield were designed for a creature one size category larger than you. You can?t put spikes on a buckler or a tower shield. Otherwise, attacking with a spiked shield is like making a shield bash attack (see above).
An enhancement bonus on a spiked shield does not improve the effectiveness of a shield bash made with it, but a spiked shield can be made into a magic weapon in its own right.

[top]Enhancements

These are the prices for this item when made with specific materials or enhancements.
+1: 2,350 gp (+2,000 gp for +1 enhancement bonus)
:+2: 8,350 gp (+8,000 gp for +2 enhancement bonus)
+3: 18,350 gp (+18,000 gp for +3 enhancement bonus)
:+4: 32,350 gp (+32,000 gp for +4 enhancement bonus)
+5: 50,350 gp (+50,000 gp for +5 enhancement bonus)
:* Magic items must be masterwork. Costs listed are for steel weapons.

[top]See Also



System Reference Document -> Equipment (SRD) -> Weapon Descriptions
System Reference Document
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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