D20:Grimlock Creature
[top]GRIMLOCK
Medium (Monsterous Humanoid) CR 1 | ||
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HP 11, hd2d8+2 Initiative +1AC 15 (+1 Dex, +4 natural), touch 11, flat-fooded 14 Fort +1, Ref +4, Will +2 Speed 30 ft. (6 squares) Spot , Listen | ||
Standard attacks BAB +2, Grapple +4 | ||
Attacks | ||
Full attack: Battleaxe +4 melee (1d8+3/x3) | ||
Special Attacks/Qualities | ||
? | ||
Blindsight 40 ft., immunities, scent | ||
Skills Climb +4, Hide +3*, Listen +5, Spot +3 | ||
Feats Alertness, TrackB | ||
Str 15 Con 13 Dex 13 Int 10 Wis 8 Cha 6 | ||
Alignment Often neutral evil, Environment Underground, Organisation Gang (2?4), pack (10?20), tribe (10?60 plus 1 leader of 3rd?5th level per 10 adults). |
[top]COMBAT
Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone Battleaxes.
Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock?s sense of smell or hearing reduces this ability to normal Blind Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Skills: *A grimlock?s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.
Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock?s sense of smell or hearing reduces this ability to normal Blind Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Skills: *A grimlock?s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.
[top]GRIMLOCKS AS CHARACTERS
Grimlock characters possess the following racial traits.
System Reference Document -> List of Creatures (SRD)
- +4 Strength, +2 Dexterity, +2 Consitution, ?2 Wisdom, ?4 Charisma.
- Medium size.
- A grimlock?s base land speed is 30 feet.
- Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
- Racial Skills: A grimlock?s monstrous humanoid levels give it skill points equal to 5 x (2 + Intmodifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings.
- Racial Feats: A grimlock?s monstrous humanoid levels give it one feat.
- Weapon Proficiency: A grimlock is automatically proficient with the Battleaxe.
- +4 natural armor bonus.
- Special Qualities (see above): Blindsight 40 ft., immunities, scent.
- Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon.
- Favored Class: Barbarian.
- Level adjustment +2.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR1 | Creature | D20 | Evil Alignment | LA2 | Medium Size | Monstrous Humanoid Type | Neutral Alignment | Race | SRD | Underground Terrain
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 8,417 Views |
, 05-20-2007 at 09:27 AM
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