[top]GRIMLOCK

Grimlock
CR 1
HP 11, hd2d8+2
AC 15 (+1 Dex, +4 natural), touch 11, flat-fooded 14
Fort +1, Ref +4, Will +2
Speed 30 ft. (6 squares)
Initiative +1
Spot , Listen
Standard attacks
BAB +2, Grapple +4
Attacks
Full attack: Battleaxe +4 melee (1d8+3/x3)
Special Attacks/Qualities
?
Blindsight 40 ft., immunities, scent
Skills Climb +4, Hide +3*, Listen +5, Spot +3
Feats Alertness, TrackB
Str 15
Con 13
Dex 13
Int 10
Wis 8
Cha 6
Alignment Often neutral evil,
Environment Underground,
Organisation Gang (2?4), pack (10?20), tribe (10?60 plus 1 leader of 3rd?5th level per 10 adults).

[top]COMBAT

Grimlocks are blind, but their exceptional senses of smell and hearing allow them to notice foes nearby. As a result, they usually shun ranged weapons and rush to the attack, brandishing their stone Battleaxes.
Blindsight (Ex): Grimlocks can sense all foes within 40 feet as a sighted creature would. Beyond that range, they treat all targets as having total concealment.
Grimlocks are susceptible to sound- and scent-based attacks, however, and are affected normally by loud noises and sonic spells (such as ghost sound or silence) and overpowering odors (such as stinking cloud or incense-heavy air). Negating a grimlock?s sense of smell or hearing reduces this ability to normal Blind Fight (as the feat). If both these senses are negated, a grimlock is effectively blinded.
Immunities: Grimlocks are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Skills: *A grimlock?s dull gray skin helps it hide in its native terrain, conferring a +10 racial bonus on Hide checks when in mountains or underground.

[top]GRIMLOCKS AS CHARACTERS

Grimlock characters possess the following racial traits.
  • +4 Strength, +2 Dexterity, +2 Consitution, ?2 Wisdom, ?4 Charisma.
  • Medium size.
  • A grimlock?s base land speed is 30 feet.
  • Racial Hit Dice: A grimlock begins with two levels of monstrous humanoid, which provide 2d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +0, Ref +3, and Will +3.
  • Racial Skills: A grimlock?s monstrous humanoid levels give it skill points equal to 5 x (2 + Intmodifier, minimum 1). Its class skills are Climb, Hide, Listen, and Spot. Grimlocks gain a +10 racial bonus on Hide checks in mountain or underground settings.
  • Racial Feats: A grimlock?s monstrous humanoid levels give it one feat.
  • Weapon Proficiency: A grimlock is automatically proficient with the Battleaxe.
  • +4 natural armor bonus.
  • Special Qualities (see above): Blindsight 40 ft., immunities, scent.
  • Automatic Languages: Common, Grimlock. Bonus Languages: Draconic, Dwarven, Gnome, Terran, Undercommon.
  • Favored Class: Barbarian.
  • Level adjustment +2.



System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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