D20:Scorpion, Large Monstrous Creature
[top]LARGE MONSTROUS SCORPION
Large (Vermin) CR 3 | ||
---|---|---|
HP 32, hd5d8+10 Initiative +0AC 16 (?1 size, +7 natural),, touch 9, flat-fooded 16 Fort +6, Ref +1, Will +1 Speed 50 ft. (10 squares) Spot , Listen | ||
Standard attacks BAB +3, Grapple +11 | ||
Attacks | ||
Full attack: 2 claws +6 melee (1d6+4) and sting +1 melee (1d6+2 plus poison) | ||
Special Attacks/Qualities | ||
Constrict 1d6+4, improved grab, poison | ||
Darkvision 60 ft., tremorsense 60 ft., vermin traits | ||
Skills Climb +8, Hide +0, Spot +4 | ||
Feats ? | ||
Str 19 Con 14 Dex 10 Int Wis 10 Cha 2 | ||
Alignment Always neutral, Environment Warm deserts, Organisation Solitary or colony (2?5) |
Monstrous scorpions are likely to attack any creature that approaches, and they usually charge when attacking prey.
Constrict (Ex): A monstrous scorpion deals automatic claw damage on a successful grapple check.
Improved Grab (Ex): To use this ability, a monstrous scorpion must hit with a claw attack. A monstrous scorpion can use either its Strength modifier or Dexterity modifier for grapple checks, whichever is better.
Poison (Ex): A monstrous scorpion has a poisonous sting. The details vary by the scorpion?s size, as follows. The save DCs are Consitution- based. The indicated damage is initial and secondary damage.
Size | Fort DC | Damage |
---|---|---|
Large | 14 | 1d4 Con |
SEE WIKIPEDIA ENTRY: Scorpion
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR3 | Creature | D20 | Desert Terrain | LA- | Large Size | Neutral Alignment | SRD | Vermin Type | Warm Climate
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 9,381 Views |
, 05-20-2007 at 12:28 AM
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