D20:Energy Adaptation Power
Psychometabolism [ | |
Level: | Psion/Wilder 4, Psychic Warrior 4 |
---|---|
Display: | Visual; see text |
Range: | PersonalTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | 10 min./level |
Power Points: | 7 |
When you absorb damage, you can choose to radiate visible light that illuminates a 60-foot radius for a number of rounds equal to the points of damage you successfully resisted, or merely dissipate the energy without giving off a visual display.
The energy resistance provided by this power increases to 20 points at 9th manifester level and to a maximum of 30 points at 13th level. The power protects your equipment as well.
The resistance provided by this power does not stack with other forms of energy resistance.
This power?s subtype is the same as the type of damage it protects against.
Augment: If you spend 4 additional power points, you can manifest this power as an immediate action.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Cold Effect | D20 | Electricity Effect | Fire Effect | Power | Psion | Psionic | Psychic Warrior | Psychometabolism | Sonic Effect | SRD | Wilder
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 7,883 Views |
, 04-04-2007 at 02:58 PM
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