[top]GOLDEN PROTECTOR

Golden Protector (Celestial Half-Dragon Lammasu)
Large (Dragon)
CR 13
HP 125, hd10d12+60
AC 29 (?1 size, +3 Dex, +14 natural, +2 bracers of armor +2, +1 ring of protection +1), touch 13, flat-fooded 26
Fort +13, Ref +12, Will +10
Speed 30 ft. (6 squares), fly 60 ft.(average)
Initiative +3
Spot , Listen
Standard attacks
BAB +10, Grapple +23
Attacks
Full attack: Claw +19 melee (1d6+9) and bite +13 melee (1d8+4)
Special Attacks/Qualities
Breath weapon, pounce, smite evil, rake 1d6+4, spells
Damage reduction 5/magic, darkvision 60 ft., immunity to fire, sleep, and paralysis, low-light vision, magic circle against evil, resistance to acid 10, cold 10, and electricity 10, spell-like abilities, spell resistance 15
Skills Concentration +19, Diplomacy +19, Knowledge (arcana) +17, Knowledge (the planes) +17, Listen +18, Search +17, Sense Motive +18, Spellcraft +19, Spot +20, Survival +18 (+20 other planes and tracking)
Feats Blind Fight, Iron Will, Lightning Reflexes, Weapon Focus (claw)
Str 28
Con 22
Dex 17
Int 18
Wis 20
Cha 18
Alignment Always lawful good,
Environment A lawful good plane,
Organisation Solitary


;
Child of a celestial lammasu and a gold dragon, the golden protector has migrated to the Material Plane to more actively combat evil.

[top]COMBAT

The golden protector?s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Breath Weapon (Su): 30-foot cone, 1/day, damage 6d8 fire, Reflex DC 21 half.
Smite Evil (Su): Once per day a golden protector can make a normal melee attack to deal an extra 10 points of damage against an evil opponent.
Typical Cleric Spells Prepared (6/7/5/4/3; save DC 15 + spell level): 0?detect magic, guidance (2), light, read magic, resistance; 1st?bless (2), detect evil, divine favor (2), entropic shield, protection from evil*; 2nd?'aid'*, bear?s endurance, bull?s strength, lesser restoration, resist energy; 3rd?daylight, dispel magic, magic circle against evil*, remove curse; 4th?dismissal, holy smite*, neutralize poison.
*Domain spell. Domains: Good and Healing.
Rake (Ex): Attack bonus +19 melee, damage 1d6+4.
Possessions: Bracers of armor +2, ring of protection +1. (Different golden protectors may have different possessions.)
SEE WIKIPEDIA ENTRY:

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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