D20:Enslave Epic Spell
Enchantment (Compulsion) [ | |
Spellcraft DC: | 80 |
---|---|
Components: | V, S, XP |
Range: | 75 ft.Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Permanent |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
To Develop: | 720,000 gp; 15 days; 28,800 XP. Seed: compel (DC 19). Factors: stricter compulsion of any creature (ad hoc +11 DC), 1-action casting time (+20 DC), permanent (x5 DC). Mitigating factors: 2d6 backlash (?2 DC), four additional casters contributing one 9th-level spell slot (?68 DC), burn 2,000 XP per caster (?100 DC). |
XP Cost: 2,000 XP.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 6,756 Views |
, 05-20-2007 at 01:13 AM
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