D20:Arrowhawk, Juvenile Creature



Juvenile Arrowhawk
CR 3
HP 16, hd3d8+3
AC 20 (+1 size, +5 Dex, +4 natural), touch 16, flat-fooded 15
Fort +4, Ref +8, Will +4
Speed Fly 60 ft. (perfect) (12 squares)
Initiative +5
Spot , Listen
Standard attacks
BAB +3, Grapple +0
Attacks
Full attack: Electricity ray +9 ranged touch (2d6) or bite +9 melee (1d6+1)
Special Attacks/Qualities
Electricity ray
Darkvision 60 ft., immunity to acid, electricity, and poison, resistance to cold 10 and fire 10
Skills Diplomacy +3, Escape Artist +11, Knowledge (the planes) +6, Listen +7, Move Silently +11, Search +6, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks, +9 Plane of Air), Use Rope +5 (+7 with bindings)
Feats Dodge, Weapon Finesse
Str 12
Con 12
Dex 21
Int 10
Wis 13
Cha 13
Alignment Always neutral,
Environment Elemental Plane of Air,
Organisation Solitary or clutch (2?4)



An arrowhawk is a predator and scavenger from the Elemental Plane of Air. By twisting its body and varying the cadence of its wingbeats, an arrowhawk can fly at top speed in any direction. A juvenile arrowhawk (1 to 10 years old) is about 5 feet long from beak to tail, with the body accounting for about one-third of that length. Its wingspan is about 7 feet, and it weighs about 20 pounds. An adult (11 to 40 years old) is about 10 feet long from beak to tail, with a wingspan of about 15 feet and a weight of about 100 pounds. An elder arrowhawk (41 to 75 years old) is about 20 feet long with a wingspan of 30 feet and a weight of about 800 pounds.
Arrowhawks speak Auran, but they are not usually talkative creatures.

[top]COMBAT

Arrowhawks are extremely territorial and always hungry. They attack almost any other creature they meet, seeking a meal or trying to drive away a rival. The primary mode of attack is an electricity ray, fired from the tail. The creature also bites, but it prefers to stay out of reach.
Electricity Ray (Su): An arrowhawk can fire this ray once per round, with a range of 50 feet.

System Reference Document -> List of Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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