D20:Hypnotism Spell
Hypnotism
Brd 1, Sor/Wiz 1
V, S
1 round
Close (25 ft. + 5 ft./2 levels)
Several living creatures, no two of which may be more than 30 ft. apart
2d4 rounds (D)
Will negates
Yes
If you use this spell in combat, each target gains a +2 bonus on its saving throw. If the spell affects only a single creature not in combat at the time, the saving throw has a penalty of ?2.
While the subject is fascinated by this spell, it reacts as though it were two steps more friendly in attitude. This allows you to make a single request of the affected creature (provided you can communicate with it). The request must be brief and reasonable. Even after the spell ends, the creature retains its new attitude toward you, but only with respect to that particular request.
A creature that fails its saving throw does not remember that you enspelled it.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Bard | Compulsion | D20 | Enchantment | Mind-Affecting Effect | Sorcerer/Wizard | Spell | SRD
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 6,848 Views |
, 03-31-2007 at 02:45 PM
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