[top]Disguise (Cha)

[top]Check
Your Disguise check result determines how good the disguise is, and it is opposed by others? Spot check results. If you don?t draw any attention to yourself, others do not get to make Spot checks. If you come to the attention of people who are suspicious (such as a guard who is watching commoners walking through a city gate), it can be assumed that such observers are taking 10 on their Spot checks.
You get only one Disguise check per use of the skill, even if several people are making Spot checks against it. The Disguise check is made secretly, so that you can?t be sure how good the result is.
The effectiveness of your disguise depends in part on how much you?re attempting to change your appearance.
DisguiseDisguise Check Modifier
Minor details only+5
Disguised as different gender1?2
Disguised as different race1?2
Disguised as different age category1?22
Change height and/or weight 11% to 25%1?253
Change height and/or weight 26% to 50%1?503

  1. These modifiers are cumulative; use any that apply.
  2. Per step of difference between your actual age category and your disguised age category. The steps are: young (younger than adulthood), adulthood, middle age, old, and venerable.
  3. Can be negated by any effect that can duplicate a height and/or weight change of this degree.
If you are impersonating a particular individual, those who know what that person looks like get a bonus on their Spot checks according to the table below. Furthermore, they are automatically considered to be suspicious of you, so opposed checks are always called for.
FamiliarityViewer?s Spot
Check Bonus
Recognizes on sight+4
Friends or associates+6
Close friends+8
Intimate+10
Usually, an individual makes a Spot check to see through your disguise immediately upon meeting you and each hour thereafter. If you casually meet many different creatures, each for a short time, check once per day or hour, using an average Spot modifier for the group.
[top]Epic Check
You can change your apparent height and weight much more than normal. (See table above.)
[top]Action
Creating a disguise requires 1d3×10 minutes of work.
[top]Try Again
Yes. You may try to redo a failed disguise, but once others know that a disguise was attempted, they?ll be more suspicious.
[top]Special
Magic that alters your form, such as alter self, disguise self, polymorph, or shapechange, grants you a +10 bonus on Disguise checks (see the individual spell descriptions). You must succeed on a Disguise check with a +10 bonus to duplicate the appearance of a specific individual using the veil spell. Divination magic that allows people to see through illusions (such as true seeing) does not penetrate a mundane disguise, but it can negate the magical component of a magically enhanced one.
You must make a Disguise check when you cast a simulacrum spell to determine how good the likeness is.
If you have the Deceitful feat, you get a +2 bonus on Disguise checks.
[top]Synergy
If you have 5 or more ranks in Bluff, you get a +2 bonus on Disguise checks when you know that you?re being observed and you try to act in character.

System Reference Document -> Skill Descriptions
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Concentration (Skill)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:54 PM
  2. Bluff (Skill)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 10:15 PM
  3. Listen (SRD Skill)
    By Arjan in forum Main
    Comments: 0
    Last Post: 05-15-2007, 11:47 AM
  4. Skill
    By Arjan in forum Category
    Comments: 0
    Last Post: 08-27-2006, 07:52 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.