D20:Control Air Power
Psychokinesis | |
Level: | Kineticist 2 |
---|---|
Display: | Mental |
Range: | Long (400 ft. + 40 ft./level)Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Concentration, up to 1 min./level |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 3 |
You can spend as many as 5 additional power points to augment this power, with each point allowing you to modify the wind speed by an additional 10 miles per hour, to a maximum change in wind speed of 60 miles per hour.
This power also gives you the ability to alter the direction of the wind by as much as 90 degrees.
Powerful enough winds can cause creatures to be blown away, knocked down, or checked.
Augment: See above.
Back to System Reference Document → Powers.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 5,424 Views |
, 05-19-2007 at 11:56 PM
Tags for this Page
Similar Pages
-
Control Flames (Power)
By Arjan in forum D20 system reference documentComments: 0Last Post: 04-03-2007, 12:17 AM -
Control Body (Power)
By Arjan in forum D20 system reference documentComments: 0Last Post: 04-03-2007, 12:13 AM -
Control Weather (Spell)
By Arjan in forum D20 system reference documentComments: 0Last Post: 03-30-2007, 07:49 PM -
Control Water (Spell)
By Arjan in forum D20 system reference documentComments: 0Last Post: 03-30-2007, 07:49 PM -
Control Undead (Spell)
By Arjan in forum D20 system reference documentComments: 0Last Post: 03-30-2007, 07:49 PM
Bookmarks